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The Mission of Dysotopia

 
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Geshtal
Lead Project Manager


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PostPosted: Thu Jan 09, 2003 12:36 am    Post subject: The Mission of Dysotopia Reply with quote

Coming in the somewhat near future I will be posting information on what we hope to accomplish with Dysotopia as well as how we plan on accomplishing it. This will take some time to put together but hopefully it will be very informative to players when completed.
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Geshtal, Original Founder
Dysotopia & Dysotopia II: Shattered Realms
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Geshtal
Lead Project Manager


Joined: 04 Sep 2002
Posts: 1072

Level: 28
XP
EXP: 72 / 87 EXP: 72 / 87 EXP: 72 / 87
 82%
PostPosted: Fri Jan 24, 2003 11:01 pm    Post subject: Reply with quote

The mission of Dysotopia is to create the best MOD in existance for Bioware's Neverwinter Nights.

We plan on accomplishing this by adding some of the most innovative ideas to the world of Dysotopia. Creating one of the most in-depth ongoing storylines out there all using players as key roles.

Dysotopia will contain one of the most incredible trade skill systems to date. Comprising of over 20 skills from which over 200,000 items can be crafted, this system will bring all other systems to their knees. Trades are not limited to item crafting...they also include things as simple as cooking food for your army or chopping wood for a campfire.

Dysotopia will contain several UNIQUE class kits such as the Dragoon Kit or the Assassin Kit. These kits will allow players to expand their character selections and specialize in certain things.

Dysotopia will contain support for several new races of characters such as Drow and Half-Dragons. Each subrace will have it's own pro's and cons and will be reacted to by it's environment differently.

Dysotopia will contain a thorough church/temple system that will allow players to worship one of over 150 deities, gaining bonuses to their abilities if smiled upon by their deities. These churches will be run by players as they work their way up to the title of High Priest.

Dysotopia will allow users to form their own organizations and guilds. This will allow players to assign army ranks for recruiting and other player administrated features. Guilds will have the ability to wage war on other guilds for land control and trade route control.

Dysotopia will consist of several major cities, each run by a player character appointed by the King of Dysotopia. These nobles have the freedom to make their own laws in their cities and are responsible for what goes on in those cities.

Dysotopia will contain a unique experience system that will allow characters to advance rapidly through lower levels while making it a long and involved task to reach the highly sought after level of 20.

Dysotopia will contain a very detailed afterlife model that will allow a character to explore the planes of Heaven, Hell and Limbo after they have fallen in the Prime Material Plane. They will have to complete random quests in the afterlife planes in order to return to the prime material. There will also be constant waring among the deitie realms in the afterlife planes. The players may get involved in these if they see fit.

All in all, we will strive to make Dysotopia one of the most fun and innovative MODs available for you to play.
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Dysotopia & Dysotopia II: Shattered Realms
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