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Removal of Soul Seekers

 
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Raven
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PostPosted: Sun May 04, 2003 11:00 pm    Post subject: Removal of Soul Seekers Reply with quote

I think this topic had came up numerous times, but I want to stress it again. Soul Seekers kill without any warning (after loading, it would already be attacking you), when you actually kill them, they give little in return (no xp or much gold), and anti-deathmagic doesn't seem to work with them. It really just ruins a person's day to be killed before the loading screen is finished and realise that you lost thousands of xp. Worse, then get a disconnect, and come back and find out that you are dead and get ANOTHER thousands removed from you.

I think no one will cry if they are gone. Maybe a DM ran event could eliminate them once and for all.
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Shadowleaf
PostMon 05/05/03 12:26am
why are they there? do they appear if you have been bad or something?  Reply with quote
 
M-K
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PostPosted: Mon May 05, 2003 1:01 am    Post subject: Reply with quote

Oh come on there not a problem.The ratinale is they are a side effect of using Planar Travel at time beasts from these planes you use for convenience sneak out.Live with it a real DM thing wouldnr be there elimination youre talking of a race but a full blown invasion.
Raven if you dont like em dont use the portals .If youy want the convenience of the rift accept the risk.
Its the same as driving its convenient you accept the risk people die in accidents every day.Dyso not have cars but has rift gates accept the risk or walk!!
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PostPosted: Mon May 05, 2003 1:05 am    Post subject: Reply with quote

The problem can't be resolved if he doesn't use them. What he's saying is when loading one will already be attacking you. They spawn if anyone uses the gates. So if he were to stop he wouldn't be adding to the problem, but the seekers can still run around and smack someone upside the head.

Maybe post guards right at the portals who's only job is to attack soul seekers upon sight.
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M-K
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PostPosted: Mon May 05, 2003 1:16 am    Post subject: Reply with quote

if loading hes at the gate intresting ...thats were they usually are ...and most deaths are in Kraven gate....He loads there come on they are a risk.You want no risk what type of world do you want to quote Ogt Disneytopia???
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Raven
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PostPosted: Mon May 05, 2003 1:23 am    Post subject: Reply with quote

I could be crushed by cars when walking.

It IS a problem, and it's as if Dysotopia had some kind of a random death implemented.

If they are going to kill in 1 shot, at least make that attack resistable! Shadow shield doesn't do anything to it (to my unfortunate and deadly suprise).
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PostPosted: Mon May 05, 2003 3:14 am    Post subject: Reply with quote

M-K you are being silly. Would you play with a DM who just says, "Too bad for you, you're dead," with no opportunity for saving yourself?

No, you would not.

And you're also forgetting that the planar rift gates were an integral and RISK-FREE part of Dysotopia for a long time. Most of us feel (and should feel) reasonably "safe" using them for that reason. And there is not NEARLY sufficient warning for new players of the danger that might be waiting for them.
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PostPosted: Mon May 05, 2003 12:04 pm    Post subject: Reply with quote

MerchanT, you brought up an excellent point. There is no real warning about the risks of using the rift gates. Since the characters have to talk to an NPC to obtain the soul stones, it would be nice to include a warning of the risks in that dialog.

It's kind of like when you buy a lift ticket for skiing. The back of the ticket warns you of all sorts of hazards that the ski area isn't responsible for and if you still choose to buy the ticket, it's your problem.
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PostPosted: Mon May 05, 2003 12:07 pm    Post subject: Reply with quote

Wouldn't be that hard to just add a sign in front of the riftgates reading: "Caution! By using this riftgate you are running a small risk of encounter a Soul Seeker who has ceased the opportunity and exited the planar rift system when you opened a way out. Proceed at own risk!"

Aah, or something. You get my point.
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PostPosted: Mon May 05, 2003 7:21 pm    Post subject: Reply with quote

What? A warning? Dyso is not modern times. I don't know of a Federal Dyso Agency responsible for warning labels on "products." If you fear the Seekers... don't use the Rift Gates! My char avoided them until able to defeat the Seekers, choosing instead to travel the "long way."

IMO, the Seekers add an element of surprise and intrigue to the Mod.
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Jilessa
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PostPosted: Mon May 05, 2003 8:23 pm    Post subject: Reply with quote

Ic as JIlessa E'lent.

Well all evil shall be removed from Dysotopia.In all Haste!!!
No longer shuold those soulsekkers be able to run around killing those poor untrained civilians.Tis not right of the prince to let them run about doing such evil.
Why not set just a few guards at the most frequent visited spots by soul seekers?

Ooc...emm we actually just need them to make it just alittle risky to travel by rift gate seeing the rift gate itself is pretty powerful magic...

ohh and if your so scared of them...why not just walk?
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Raven
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PostPosted: Mon May 05, 2003 8:42 pm    Post subject: Reply with quote

not_so_unique wrote:
What? A warning? Dyso is not modern times. I don't know of a Federal Dyso Agency responsible for warning labels on "products." If you fear the Seekers... don't use the Rift Gates! My char avoided them until able to defeat the Seekers, choosing instead to travel the "long way."

IMO, the Seekers add an element of surprise and intrigue to the Mod.


No, Dyso is not mordern times, but people and governments weren't stupid either. If they see a hundreds of people falling into a well, they would at least put a "DANGER:WELL" beside it.
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not_so_unique
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PostPosted: Mon May 05, 2003 8:46 pm    Post subject: Reply with quote

LMAO! If there is a well... I would be "well" served to avoid it... I don't need someone to tell me as such!

Seriously, though... I really don't care if there is a sign or not (though one would be amusing for newcomers). But I REALLY DO NOT want to see the Seekers banished!
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Glorin
PostMon 05/05/03 10:04pm
I think of it like this, if you are killed by a Soul Seeker when travelling through a Rift Gate, that is gods way of saying he doesn't like you.  Reply with quote
 
MerchanT
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PostPosted: Mon May 05, 2003 10:10 pm    Post subject: Reply with quote

not_so_unique wrote:
What? A warning? Dyso is not modern times. I don't know of a Federal Dyso Agency responsible for warning labels on "products." If you fear the Seekers... don't use the Rift Gates! My char avoided them until able to defeat the Seekers, choosing instead to travel the "long way."

IMO, the Seekers add an element of surprise and intrigue to the Mod.


Nahh.... think about what you're saying. You're almost ALWAYS getting your soulstone from a priest or priestess. If there was a 10% chance you were going to DIE using it they would at least mention it to you, modern times or no. As for "your character" how did he or she know to avoid the rift gates if noone ever told them?
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Raven
PostMon 05/05/03 10:16pm
Unless those prietesses are actually things of evil!  Reply with quote
 
Kindo
PostTue 05/06/03 7:14am
Dammit...just a simple warning. Either by a sign, or those pristesses tell you. "Beware the soulseeker, adventurer."  Reply with quote
 
not_so_unique
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PostPosted: Tue May 06, 2003 8:37 am    Post subject: Reply with quote

Quote:

As for "your character" how did he or she know to avoid the rift gates if noone ever told them?


Like everyone else... the hard way.

Quote:

Nahh.... think about what you're saying. You're almost ALWAYS getting your soulstone from a priest or priestess. If there was a 10% chance you were going to DIE using it they would at least mention it to you, modern times or no.

That makes sense... but maybe they forget or they enjoy watching weaklings suffer the Seekers... for that matter, why do they just stand around the rift gate being victims to the Seekers?
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Raven
PostTue 05/06/03 11:37am
Because they tend not to DIE.  Reply with quote
 
GorbGuy
PostTue 05/06/03 12:40pm
http://dyso.joelpt.net/forums/viewtopic.php?t=3837  Reply with quote
 
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