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[Shadows of Undrentide] - Druid Spells

 
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Snares
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PostPosted: Thu Feb 27, 2003 4:34 pm    Post subject: [Shadows of Undrentide] - Druid Spells Reply with quote

icon_arrow.gif Blood Frenzy
The caster enters a rage similar to that of a barbarian. The caster gains a +2 bonus to Strength and Constitution and a +1 bonus to Will saves, while suffering a -1 penalty to AC.

Caster Level(s): Druid 2
Innate Level: 2
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Area of Effect/ Target: Caster
Duration: 1 round/ level
Additional Counter Spells:
Save: None
Spell Resistance: No


icon_arrow.gif Drown
The caster creates water in the lungs of a target creature. Any drowned creature dies. Golems and other nonliving creatures cannot be drowned.

Caster Level(s): Druid 6
Innate Level: 6
School: Transmutation
Components: Verbal, Somatic
Range: Short
Area of Effect/ Target: Single
Duration: Instant
Additional Counter Spells:
Save: Fortitude negates
Spell Resistance: Yes


icon_arrow.gif Magic Fang
This spell strengthens the caster's animal companion giving it +1 to hit and +1 to damage. It grants the creature damage reduction of 1/+1 (i.e. the damage reduction is ignored if you are being attacked by an opponent using a +1 weapon or better). It also grants the creature the ability to strike as if it were a +1 weapon (so it can bypass other creature's damage reduction).

Caster Level(s): Druid 1, Ranger 1
Innate Level: 1
School: Transmutation
Components: Verbal, Somatic
Range: Personal
Area of Effect/ Target: Caster
Duration: 1 turn/ level
Additional Counter Spells:
Save: None
Spell Resistance: No
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Jase
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PostPosted: Thu Feb 27, 2003 10:24 pm    Post subject: Reply with quote

COOL! I love "Drown". All forces of evil shall drown in horrible death MWHAHAHAHAHAHAHA weirdlook.gif I'm hyper today lol icon_biggrin.gif
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Snares
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PostPosted: Fri Feb 28, 2003 2:37 am    Post subject: Reply with quote

Yeah i like the Drown spell too... Wish they had more water-based spells... I dunno... like a Tsunami or something - reflex save failure resulting in all opponents on map being washed away...
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Celina
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PostPosted: Sat Mar 01, 2003 6:29 am    Post subject: Reply with quote

Are these spells going to be in Dyso? If they are that would be awsome icon_biggrin.gif
Us druids need more good spells like these.
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Snares
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PostPosted: Tue Mar 11, 2003 10:05 am    Post subject: Reply with quote

icon_arrow.gif Quillfire
The caster throws poisonous quills at a target, doing 2d8 points of damage (+1 per 2 levels of the caster - max +5), plus inflicting Scorpion Venom on the target.

Caster Level(s): Druid 3
Innate Level: 3
School: Transmutation
Components: Verbal, Somatic
Range: Short
Area of Effect/ Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: No
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Snares
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PostPosted: Tue Mar 11, 2003 10:07 am    Post subject: Reply with quote

Quote:

Save: None
Spell Resistance: No



Muahahaha beat that! icon_twisted.gif
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Jase
PostTue 03/11/03 12:22pm
MWHAHAHAHA Death by burning and poison hahaha  Reply with quote
 
Snares
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PostPosted: Wed Mar 12, 2003 8:25 pm    Post subject: Reply with quote

[Source: www.planetneverwinter.com]

icon_arrow.gif One with the Land
The caster forges a strong link with nature, gaining a +3 competence bonus to Animal Empathy, Hide, Move Silently, and Set Trap skills.

Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Transmutation
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 hours / level
Additional Counter Spells:
Save: None
Spell Resistance: No

icon_arrow.gif Mass Camouflage
All allies in the area of effect gain a +10 competence bonus to any Hide skill.

Caster Level(s): Druid 4, Ranger 4
Innate Level: 4
School: Transmutation
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 hour / level
Additional Counter Spells:
Save: None
Spell Resistance: No
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Snares
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PostPosted: Tue Mar 25, 2003 9:18 pm    Post subject: Reply with quote

icon_arrow.gif Sunburst
A globe of searing heat and radiance explodes, blinding and damaging all creatures in the globe for 3d6 points of damage. Blinded creatures suffer a 50% miss chance in combat, lose all Dexterity Bonus to AC, gives a +2 bonus to attacker's attack rolls, move at half speed and suffer a -4 penalty on Strength and Dexterity-based skills. Undead creatures caught within the globe are dealt 1d6 point of damage per caster level or half damage if a successful Reflex save is made

Caster Level(s): Cleric 8, Druid 8, Wizard/Sorceror 8
School: Evocation
Components: Verbal, Somatic
Range: Long
Area of Effect: Huge
Duration: Instant
Saving Throw: Reflex 1/2
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PostPosted: Wed Apr 02, 2003 7:58 pm    Post subject: Reply with quote

icon_arrow.gif Bombardment
Rocks fall from the sky, causing 1d8 points of damage per caster level (max 20d8) to all enemies in the area.

Caster Level(s): Druid 8
Innate Level: 8
School: Conjuration
Components: Verbal, Somatic
Range: Long
Area of Effect/ Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
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Snares
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PostPosted: Thu Apr 03, 2003 6:55 pm    Post subject: Reply with quote

icon_arrow.gif Flare
A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.

Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0
Innate Level: 0
School: Evocation
Components: Verbal
Range: Medium
Area of Effect/ Target: Single
Duration: 10 rounds
Additional Counter Spells:
Save: Fort negates
Spell Resistance: Yes

Now how can you possibly get bored with all these wonderful druid spells lined up in NWN:SoU?
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Malakalam
PostThu 04/03/03 10:43pm
not being able to play cause my motherboard is dead?  Reply with quote
 
Norrec
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PostPosted: Mon Jun 09, 2003 11:10 pm    Post subject: Reply with quote

See here for more information. http://www.gamebanshee.com/neverwinternights/spells/druidlevelnine.php?PHPSESSID=ec5950d8d9cbfac664faf48fd582d829#null
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