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My List of Roleplay Necessities

 
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gaea106
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PostPosted: Thu Jul 17, 2003 3:57 am    Post subject: My List of Roleplay Necessities Reply with quote

Ok here it is:

1) Pools. Bathhouses. Hot tubs...

2) Clothes - lots and lots of them.

3) Cool Emotes

4) Sittable tileset benches

5) More than one person to a couch or bench

6) Kegs of ale... distributes a bottle of ale to you and takes gold.

7) Areas for socializing. Not just around the foutain but a place really designed for it.

8) Inns with locking doors. Lever inside room locks the door and lever must be pulled again to unlock it.

9) Purchased/Leased/Rented houses/apartments/rooms.

10) Attention to sound. Sound really adds alot to an area. I have spent a lot of time on my castle and sounds make a lot of difference. Adding random twig snaps to the forests and waterfall noise to the waterfalls really makes it more realistic.
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Marquis Drayfox
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PostPosted: Thu Jul 17, 2003 4:21 am    Post subject: Reply with quote

Quote:
1) Pools. Bathhouses. Hot tubs...


YES!!! I'm glad to see that you like these too!! I have these in my module and they kick ass! icon_wink.gif
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Shadowleaf
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PostPosted: Thu Jul 17, 2003 5:41 am    Post subject: Reply with quote

ppphtt! women... icon_rolleyes.gif


no, jk good ideas icon_smile.gif
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Grusk
PostThu 07/17/03 5:49am
Only comment I can think of is to ask what kind of cool emotes you're thinking of.  Reply with quote
 
Falkhor
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PostPosted: Thu Jul 17, 2003 8:36 am    Post subject: Reply with quote

1) Pools. Bathhouses. Hot tubs...
*Check Merchant Warren in Tuskan

2) Clothes - lots and lots of them.
*Check Tia's Secret In Tuskan Merchant Warren

3) Cool Emotes
*How about a play dead emote, already in. Also might add a suicide button, just in case no DM is around when you get stuck somewhere or you want to make a dramatic statement.

4) Sittable tileset benches
*Easy enough, I'll put some in next update.

5) More than one person to a couch or bench
This would require a hakpak, so it will have to wait till we get to distributing the hakpak both mods will use.

6) Kegs of ale... distributes a bottle of ale to you and takes gold.
*Think this is a standard script we can find on some site. If you know where, let me know. Easy enough to add it to inns. Though it's easy enough to make really.

7) Areas for socializing. Not just around the foutain but a place really designed for it.
*How about the bathhouse, a theater, couple of inns, the Griff Inn casino.

icon_cool.gif Inns with locking doors. Lever inside room locks the door and lever must be pulled again to unlock it.
*Can be done. Details on how exactly it would work will follow.

9) Purchased/Leased/Rented houses/apartments/rooms.
*Tell me what you want, I'll name a price and you'll have your basic house set up next upload. For now I'll concentrate on slumhouses (real cheap but crappy) and commoner houses, both sold in the Merchant, Hive and Docks area. At a later point your house key allows you to wake up in your own home on entering the mod, a personal stash chest and possible houseguards.
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gaea106
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PostPosted: Thu Jul 17, 2003 8:41 am    Post subject: Reply with quote

Falkhor wrote:

5) More than one person to a couch or bench
This would require a hakpak, so it will have to wait till we get to distributing the hakpak both mods will use.


Actually no it doesn't... Use the invisible object with the sit script on it, place the invisible block under the edge of the couch or anything else you want people to sit on. I will send you my castle too...
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Hurin
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PostPosted: Thu Jul 17, 2003 8:56 am    Post subject: Reply with quote

Falkhor wrote:
2) Clothes - lots and lots of them.
*Check Tia's Secret In Tuskan Merchant Warren


icon_biggrin.gif Tia's Secret.....Does this mean Tiarella Jones is comming back? icon_biggrin.gif
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PostPosted: Thu Jul 17, 2003 8:57 am    Post subject: Reply with quote

I hope Hurin, she was an outstanding addition to the community.

EDIT: However I don't think so. If I recall she was making clothing on this module long before it was ever public. She often spoke of the great line of clothing she made over here.
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gaea106
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PostPosted: Thu Jul 17, 2003 11:45 pm    Post subject: Reply with quote

I was also thinking of race geared areas. For example, for halflings something similiar to The Shire in Lord of the Rings. Or a series of caves that made up a town lived in mostly by dwarves. It would really add flavor.
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Falkhor
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PostPosted: Fri Jul 18, 2003 12:59 am    Post subject: Reply with quote

Glorium =Halfling village, Darienstream=Elven village, Nawali Gorge and Marindan=Dwarven Village. Not all linked up yet though Glorium can be reached by going along the west coast up north. Gnomes have a bit of a tragic history in Tuskan and are currently scattered over the towns and villages of tuskan and halforcs and halfelves usually grow up with one of their parents.
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PostPosted: Fri Jul 18, 2003 12:25 pm    Post subject: Re: My List of Roleplay Necessities Reply with quote

gaea106 wrote:
Ok here it is:


2) Clothes - lots and lots of them.



Check out the clothes I desgined

I put 200 outfits I designed in a dump called
Coral Reef's Free Clothes
In the social servers section.

Feel free to take any you like.
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gaea106
PostFri 07/18/03 10:52pm
do they use a hak?  Reply with quote
 
Coral_Reef
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PostPosted: Wed Jul 23, 2003 1:51 am    Post subject: Reply with quote

gaea106 wrote:
do they use a hak?


I use the tharcion3.hak from the City of Slaves server

To get them use ravenswings hacks on nwvault.ign.com

Or just mail me at coral_reef_fish@hotmail.com to get a private showing.
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PostPosted: Thu Jul 31, 2003 8:00 pm    Post subject: Reply with quote

Falkhor wrote:


icon_cool.gif Inns with locking doors. Lever inside room locks the door and lever must be pulled again to unlock it.
*Can be done. Details on how exactly it would work will follow.



Something like ((Eva wrote this)):

For OnUsed of a lever near the bedroom_door:

Code:
void main()
{
    object oDoor = GetNearestObjectByTag ("bedroom_door");

    if (GetLocalInt(oDoor, "Locked") == 0)
    {
        ActionCloseDoor(oDoor);
        DelayCommand(1.0, SetLocked (oDoor, TRUE));
        SetLocalInt(oDoor, "Locked", 1);
    }
    else
    {
        SetLocked (oDoor, FALSE);
        DelayCommand(0.1,ActionOpenDoor(oDoor));
        SetLocalInt(oDoor, "Locked", 0);
    }
}

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PostPosted: Sat Sep 06, 2003 10:59 am    Post subject: Reply with quote

Oh... erm, 2 sittable bench or couch is easy, I use them all the time in my mod....
Now lets check:

1) Pools. Bathhouses. Hot tubs...
Check

2) Clothes - lots and lots of them.
Check

3) Cool Emotes
Check

4) Sittable tileset benches
Check

5) More than one person to a couch or bench
Check

6) Kegs of ale... distributes a bottle of ale to you and takes gold.
Check

7) Areas for socializing. Not just around the foutain but a place really designed for
it.
Check

icon_cool.gif Inns with locking doors. Lever inside room locks the door and lever must be pulled again to unlock it.
Check

9) Purchased/Leased/Rented houses/apartments/rooms.
Not yet.. perhaps later

10) Attention to sound. Sound really adds alot to an area. I have spent a lot of time on my castle and sounds make a lot of difference. Adding random twig snaps to the forests and waterfall noise to the waterfalls really makes it more realistic.
Check

Damn i'm so funny
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