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Survey: What do you want from a module?

 
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Griff Inn
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PostPosted: Sun Aug 31, 2003 3:31 pm    Post subject: Survey: What do you want from a module? Reply with quote

In my quest to find out "what the players want", I've drawn up sort of a survey thing. Up to you whether you want to answer the questions, but I will take notice of the answers. Okay, answer these questions as a player. Remember, there are no right or wrong answers, it's down to your own personal taste:

1) Out of these choices, what type of module are you most inclined to play?
a) Action.
b) Semi-Action, Semi-Roleplay.
c) Roleplay.

2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?
a) Yes, I'd like as much XP and Gold as possible!
b) Yes, a few levels and gold, nothing huge.
c) No, I like to start from scratch.

3) What type of area do you like to start in?
a) A huge City.
b) A Town.
c) A small Village.
d) A forest.
e) A Desert.
f) Other (Please specify).

4) Do you like modules with PvP?
a) I like Full PvP virtually everywhere. It's more realistic.
b) I generally like PvP, but some areas such as cities and towns should be No PvP.
c) I hate PvP. I'd much prefer to fight NPCs.

5) Would you prefer it if everyone were just set to level 20?
a) Yes, levelling is so last year.
b) No, I like to work my way up to level 20. It's much more rewarding.

6) Do you like a module with lots of NPC quests?
a) Yes. As many quests as possible.
b) Sort of. But I'd rather there be lots of areas with plenty of monsters to bash.
c) No, I think that if there are plenty of players there is no real need for NPC quests, the DMs can sort the quests out.

7) Out of the choices below, which one would best match your roleplaying style?
a) I'm quite serious when it comes to roleplay. People must be in-character as much as possible.
b) I'm pretty laid back on the roleplaying issue. I roleplay when it's necessary, but I do enjoy speaking out of character a lot.
c) I don't like roleplaying that much, and avoid it when I can.

8 ) Which of these systems would you prefer regarding XP and Death?
a) Easy to earn xp and level up, but harsh death penalties.
b) Moderately difficult to level up, but with a moderate death penalty.
c) Very difficult to level up, but a low death penalty.

9) Guilds. What kind of guild system do you prefer?
a) Class-based guild system.
b) Alignment-based guild system.
c) Deity-based guild system.
d) Hard to choose so I'll say all of them!

10) Would you like the opportunity to make your own custom item that you can use in the module?
a) Yes of course!
b) No, I'd prefer to keep things fair.

11) Would you like the opportunity to own buildings such as houses?
a) Yes of course I would silly!
b) No.

12) Do you think players should have a say on how things are run?
a) Yes, we should get a say on everything. After all, what is a module without players?
b) We should get a say on some things, but not all. The server belongs to the admin(s) and I wouldn't want them to feel like they have to do what we tell them.
c) No, I'd prefer the admins to make every decision.

13) Do you like to be able to transport yourself around the module quickly and easily?
a) Yes, I love the riftgates from dyso!
b) Yes, though I'd prefer it to be a less mystical way. Boats for instance.
c) No. I've got legs and I use them as much as possible.

14) Do you enjoy player-run events, such as tournaments and the like?
a) Yes, I love them! Hashmeer's tournies were the best!
b) Yes, with a little DM involvement.
c) No, leave the events to the DMs.

15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?
a) Yes, as PnP suggests, it's best to play a good or neutral character. Leave the evil stuff to the NPCs.
b) No, I'd much prefer it if players could play as an evil character.

Thanks. Please answer in this thread, or if you don't want others to know your answers, just send them to me via PM.

Griff
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PostPosted: Sun Aug 31, 2003 4:41 pm    Post subject: Reply with quote

1. b. I like both, but I hate action thats just a free for all.
2. b. Not fussed about lvls, but getting at least enough for armour/wep/potions is what I like.
3. c.
4. b.
5. b. I could be a mid-lvl forever as long as the play was good.
6. a. Can't rely on DMs all the time.
7. a/b.
8. b.
9. d. Its not hard to choose, its just all are valid.
10. b. Not fussed, but I do like lots of different looks.
11. a.
12. c. Players make suggestions, but no indecisive commity, and no cry-baby antics when its knocked-back.
13. b.
14. b.
15. b. I think ppl just have to really think how their gonna play their char, being evil is hard, I can barely do it myself.
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PostPosted: Sun Aug 31, 2003 6:56 pm    Post subject: Reply with quote

1b

2b

3c

4b

5b

6a

7b

8b

9d

10b

11a

12a

13a

14b

15b
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PostPosted: Sun Aug 31, 2003 7:28 pm    Post subject: Reply with quote

1 C
2 C
3 A B and C, I think all of these would be valid starting areas IMHO
4 A
5 B
6 A when done well of course
7 B
8 B
9 D
10 B
11 A
12 B
13 B
14 B
15 B If a player wants to be evil, he will play like it anyway.
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PostPosted: Sun Aug 31, 2003 7:44 pm    Post subject: Reply with quote

1. B semi-action, Semi roleplay
2. A/B but it all depends on how many people play tha server...
3. A always good to start in a place where theres lots to do other then just kill stuff
4. A
5. A
6. A
7. A/B my roleplayin style is laid back, but that dosnt mean i like it when people are shouting ooc stuff or runnin around town talkin like they are in a first person shooter or sumthin
8. A
9. F Guilds be whatever tha people who create them want them to be, especially if it dosnt have any conflict with tha MOD or adds to tha MOD...and i dont think just because one Guild is one way..that other Guilds should have to follow in tha same exact way.
10. B nuthin worse then walkin into town and hearing about people payin $$ for tha MOD maker to make them Uber shit..tottaly ruins tha mood.
11. A not a must..but it would be nice
12. A everyone should have a say..but that dosnt mean you have to listen
13. A/B
14. A/B
15. B adds to tha coolness
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PostPosted: Sun Aug 31, 2003 7:55 pm    Post subject: Reply with quote

1. C
2. B, just some starting gold, if any levels 5 would be the max.
3. C or C+E
4. A! PvP everywhere!
5. B!
6. A, atleast more than dyso had.... icon_wink.gif
7. A
8. B, as long as they drop SOME items on death its good.
9. D
10. B
11. A!
12. B
13. B Walking everywhere would just scare people away.
14. A, B, C Why cant there be some of all?
15. A, just keep those evil characters under watch. None of that "Im evil, so I kill u, har har har"
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Last edited by Norrec on Sun Aug 31, 2003 8:02 pm, edited 1 time in total
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PostPosted: Sun Aug 31, 2003 7:55 pm    Post subject: Reply with quote

1. B not sure what the diffirence is, but i like some good bashing at times, and i don't think a breaking off rp at times should be a capital crime or such, it's just a game.
2. B i don't think XP should be the world like it was in 3.x but i also don't like having people start at level 20 cause.. well you have to *something*.
3. i don't really care, but i do like that in eleriina (in 2.x that is) there was only one way to go if you're new, eleriina valley was the only way out, i think people liked that, that and the all famous ogre eater ofcourse.
4. A i cannot stress enough how it pissed me off that you couldn't do anything about people who were being totally lame in eleriina.i even had to let someone go after thiple homicide once because of no pvp..
5. B
6. cannot really answer this, cause i never really played a module with many npc quests, i can say that i will always prefer players to npc's tho.
7. A/B i try to rp whenever i meet new people and to the best of my abilities but i'm no saint, and i like to talk to talk my friends about ooc things.
8. B i don't mind spending a decent time into my character, but it should remain reasonable, and i never thought death should be punished as badly as stupidity. in fact i never saw something with the 2.x system, just the people abusing it.
9. D i think guilds should be based on an ideal or goal.
10. D exceptions are fine with me for special known to be good players, but i wouldn't say that everyone can just submit an item. especially if this item would be bought, cause i really don't think you should get a special item because of the amount of gold your character has..
11. B. basicly put, there are just too many morons out there. i wouldn't mind if people could buy a house and then send some request to the builders to change some small things. not to mention that you'll probably end with hundreds unused houses for people who joined, got a house, then left the server never to return.
12. C.
Uin wrote:
Players make suggestions, but no indecisive commity, and no cry-baby antics when its knocked-back.

13. A. i agree with people saying that it's unrealistic and stuff, but i'm just a lazy bastard. sue me..
14. A. i guess it's also depends on by it's run, if it's run by a pk-cracing idiot, i'm pretty sure i'm not going to like it. but when run by a cool player, it can be lot's of fun.
15. B. in fact i would not play a module that restricts people to just neutral and good, NPC's are way too limited to be really fun, i think the only real problem with evil is that most anoying people who are the real pain in the ass are playing evil. and hide it behind "i'm just roleplaying my alignment", there's a big diffirence betweem being evil and being an asshole. and i probably failed at times but at least it always tried not be an asshole when playing evil (or at least more then i usually am icon_twisted.gif )
maybe restrict evil to certain people... or have people show they can rp decently by having a good character first and then they get to play an evil if they want.

just my views on things, sorry for the long read icon_twisted.gif
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PostPosted: Sun Aug 31, 2003 11:35 pm    Post subject: Reply with quote

And this should be interesting ... icon_smile.gif

1) Out of these choices, what type of module are you most inclined to play?

b) Semi-Action, Semi-Roleplay.


2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?

c) No, I like to start from scratch.

3) What type of area do you like to start in?

b) A Town.

4) Do you like modules with PvP?

b) I generally like PvP, but some areas such as cities and towns should be No PvP.

5) Would you prefer it if everyone were just set to level 20?

b) No, I like to work my way up to level 20. It's much more rewarding.

6) Do you like a module with lots of NPC quests?

a) Yes. As many quests as possible.

7) Out of the choices below, which one would best match your roleplaying style?

a) I'm quite serious when it comes to roleplay. People must be in-character as much as possible.

8 ) Which of these systems would you prefer regarding XP and Death?

b) Moderately difficult to level up, but with a moderate death penalty.


9) Guilds. What kind of guild system do you prefer?

d) Hard to choose so I'll say all of them!

10) Would you like the opportunity to make your own custom item that you can use in the module?

a) Yes of course!

11) Would you like the opportunity to own buildings such as houses?

a) Yes of course I would silly!


12) Do you think players should have a say on how things are run?

b) We should get a say on some things, but not all. The server belongs to the admin(s) and I wouldn't want them to feel like they have to do what we tell them.

((tho this is qualified with the stance that having a "say" and being able to "make it so" are two entirely different things))

13) Do you like to be able to transport yourself around the module quickly and easily?

b) Yes, though I'd prefer it to be a less mystical way. Boats for instance.


14) Do you enjoy player-run events, such as tournaments and the like?

b) Yes, with a little DM involvement.


15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?

b) No, I'd much prefer it if players could play as an evil character.

((tho qualified with the stance that there is a difference betweeng playing evil and just being an asshole ... and also realize that evil is the natural abnormal state, thus if you are evil you will often find things are indeed harder for you by design))
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PostPosted: Mon Sep 01, 2003 12:42 am    Post subject: Reply with quote

1. B
2. B
3. B
4. B
5. B
6. A
7. B
8. C
9. D
10. A
11. A
12. B
13. B
14. A+B
15. B

Very good idea Griff! I like this a lot. Gives a good idea of what you will be looking for when making new things. icon_biggrinno.gifflower.giflily.gificon_biggrinno.gif
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PostPosted: Mon Sep 01, 2003 2:40 am    Post subject: Reply with quote

1.B
2.B
3.B
4.B
5.B
6.A
7.B
8.C
9.D-but its not neccasaily hard...i just think the situation justifyies the guild
10.A
11.A-but i dont say silly
12.B
13.A
14.A
15.B
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PostPosted: Mon Sep 01, 2003 4:06 am    Post subject: Re: Survey: What do you want from a module? Reply with quote

1) Out of these choices, what type of module are you most inclined to play?
b) Semi-Action, Semi-Roleplay.

2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?
c) No, I like to start from scratch. [With just a little extra gold]

3) What type of area do you like to start in?
c) A small Village.

4) Do you like modules with PvP?
c) I hate PvP. I'd much prefer to fight NPCs.

5) Would you prefer it if everyone were just set to level 20?
b) No, I like to work my way up to level 20. It's much more rewarding.

6) Do you like a module with lots of NPC quests?
c) No, I think that if there are plenty of players there is no real need for NPC quests, the DMs can sort the quests out. [BUT, the key here is players and DMs!!!]

7) Out of the choices below, which one would best match your roleplaying style?
b) I'm pretty laid back on the roleplaying issue. I roleplay when it's necessary, but I do enjoy speaking out of character a lot.

8 ) Which of these systems would you prefer regarding XP and Death?
c) Very difficult to level up, but a low death penalty.

9) Guilds. What kind of guild system do you prefer?
d) Hard to choose so I'll say all of them!

10) Would you like the opportunity to make your own custom item that you can use in the module?
b) No, I'd prefer to keep things fair.

11) Would you like the opportunity to own buildings such as houses?
a) Yes of course I would silly!

12) Do you think players should have a say on how things are run?
b) We should get a say on some things, but not all.

13) Do you like to be able to transport yourself around the module quickly and easily?
a) Yes, I love the riftgates from dyso!

14) Do you enjoy player-run events, such as tournaments and the like?
b) Yes, with a little DM involvement.

15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?
b) No, I'd much prefer it if players could play as an evil character.
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PostPosted: Mon Sep 01, 2003 12:11 pm    Post subject: Reply with quote

1) A -**simply cos often time I play servers few players or empty.Even in Dyso halcyon days when i played 5 was a lot
2) none of them start scratch with gold..Ive always found strange while gold is so hard to get at beginning its so very easy when high level.And the difference in prices dont cover the difficulty in getting.Low level is so hard for some because you simply cant get the equipment
3) F *some small rural port with boats
4) B **A is not realistic unless you make NPC gaurds very very strong magic resistant and brutal in there interpretation of the law.....and with long memory that lasts over resets
5) B
6) C
7) B
icon_cool.gif A
9) D**Guilds based on alignment and polotics
10)NO all the same B
11)B unless you can have a nice desert tent
12)C**20 30 disperate voices is a recipe for chaos and grief Id say not admin BUT one voice
13)B
14)A
15)B**simply if only sickly good or cant decide neutral wouldnt play
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PostPosted: Mon Sep 01, 2003 6:13 pm    Post subject: Re: Survey: What do you want from a module? Reply with quote

1) Out of these choices, what type of module are you most inclined to play?
b) Semi-Action, Semi-Roleplay.

2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?
b) Yes, a few levels and gold, nothing huge.

3) What type of area do you like to start in?
c) A small Village.

4) Do you like modules with PvP?
b) I generally like PvP, but some areas such as cities and towns should be No PvP.

5) Would you prefer it if everyone were just set to level 20?
b) No, I like to work my way up to level 20. It's much more rewarding.

6) Do you like a module with lots of NPC quests?
a) Yes.

7) Out of the choices below, which one would best match your roleplaying style?
a) I'm quite serious when it comes to roleplay. People must be in-character as much as possible.

8 ) Which of these systems would you prefer regarding XP and Death?
b) Moderately difficult to level up, but with a moderate death penalty.

9) Guilds. What kind of guild system do you prefer?
a) Class-based guild system.

10) Would you like the opportunity to make your own custom item that you can use in the module?
b) No, I'd prefer to keep things fair.

11) Would you like the opportunity to own buildings such as houses?
a) Yes of course I would silly!

12) Do you think players should have a say on how things are run?
b) We should get a say on some things, but not all. The server belongs to the admin(s) and I wouldn't want them to feel like they have to do what we tell them.


13) Do you like to be able to transport yourself around the module quickly and easily?
b) Yes, though I'd prefer it to be a less mystical way. Boats for instance.

14) Do you enjoy player-run events, such as tournaments and the like?
d) DM events are awesome, yet players should be able to take initiative and host events as their character would.

15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?
b) No, I'd much prefer it if players could play as an evil character.
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PostPosted: Mon Sep 01, 2003 6:52 pm    Post subject: Reply with quote

1: B (If there's nobody on the server, there needs to be something to do. Also always fun to go questing with friends)

2: B (I've voiced my opinion on this enough)

3: B (A huge city can be overwhelming, but it needs to be a good place to pick up from scratch with quests, shops, priests, ect. Eleriina in my opinon was about perfect.)

4. A-B (I love full PvP as rare as it is... but there should be a few "safe spots" where people can leave their characters if they must go AFK or to have an important meeting this can even be RPed out by having hulking guards in the room or guarding it)

5: B
6: A, but there is nothing wrong with having a quest where a lot of fighting is involved)

7: A-B (again I prefer to RP, but I'm not some ass hole about it, we're all here to have fun little ooc comments in party mode ect, often add to the fun)

8: A (just because it has harsh death penalties, and the xp system in Dyso 3.x was so poor it cause more problems than anything. Players still need to fear death, but it shouldn't be quite so taxing to level a character as this isn't a full time job for people)

9: E (I don't really like any of them... some of the player run guilds in Dyso weren't really restricted by any of these and that made them more solid. If the Admins are going to make them up, then keep something for the peaceful folk like the Order of the howling wolf, or fun guilds like the Scamps)

10:A
11:C (don't really care)
12:B (I feel that player input can be extremely helpful, but players are usually morons, so their suggestions should be taken with a grain of salt)

13: B
14: B (Player run events are often unique and kind of break things up. I'd prefer to see more large DM events like the Neverwinter scandal and the drow invasion, these give the Server more of a persistant feeling, like something is actually happening in the world)

15: B (I've never been terribly keen on restrictions, but I had seen evil get quite out of hand on Dyso. However characters like Xavier Dotson, Solo Core, Rempi, and many others really made for some good fun RP. So I say let people be evil, but with the warning that if they get too far out of line that they'll get smacked.)

Well, there's my say hope it helps in some way. Good luck guys.
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PostPosted: Mon Sep 01, 2003 8:03 pm    Post subject: Reply with quote

1) Out of these choices, what type of module are you most inclined to play?

c) Roleplay.

2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?

c) No, I like to start from scratch.

3) What type of area do you like to start in?

b) A Town. (Eleriina style)


4) Do you like modules with PvP?

a) I like Full PvP virtually everywhere. It's more realistic.


5) Would you prefer it if everyone were just set to level 20?

b) No, I like to work my way up to level 20. It's much more rewarding.


6) Do you like a module with lots of NPC quests?

a) Yes. As many quests as possible.


7) Out of the choices below, which one would best match your roleplaying style?

d) I'm quite serious when it comes to roleplay, but I do enjoy speaking out of character a lot.


8 ) Which of these systems would you prefer regarding XP and Death?

d) Very difficult to level up and harsh death penalties.


9) Guilds. What kind of guild system do you prefer?

d) Hard to choose so I'll say all of them!


10) Would you like the opportunity to make your own custom item that you can use in the module?

a) Yes of course!


11) Would you like the opportunity to own buildings such as houses?

a) Yes of course I would silly! (Should be very expensive)


12) Do you think players should have a say on how things are run?

b) We should get a say on some things, but not all. The server belongs to the admin(s) and I wouldn't want them to feel like they have to do what we tell them.


13) Do you like to be able to transport yourself around the module quickly and easily?

c) No. I've got legs and I use them as much as possible. (I suppose it depends on the size of the world and how big the need is to travel long distances)


14) Do you enjoy player-run events, such as tournaments and the like?

b) Yes, with a little DM involvement.


15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?

b) No, I'd much prefer it if players could play as an evil character.
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Falkhor
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PostPosted: Mon Sep 01, 2003 8:54 pm    Post subject: Reply with quote

1) Out of these choices, what type of module are you most inclined to play?
c) Roleplay.
(mostly roleplay but i don't mind some bashing from time to time either, gets boring after a short while though)

2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?
c) No, I like to start from scratch.
(some random cash to get your basic gear with, say up to 5000, level 1)

3) What type of area do you like to start in?
a) A huge City.
b) A Town.
c) A small Village.
(these will do, personally i like the way i set up tuskan now, you can move out of town, get your gear or travel into the large city if you choose)

4) Do you like modules with PvP?
a) I like Full PvP virtually everywhere. It's more realistic.
(overall full pvp is far more realistic though i can understand people wanting a starting area to be non pvp)

5) Would you prefer it if everyone were just set to level 20?
b) No, I like to work my way up to level 20. It's much more rewarding.

6) Do you like a module with lots of NPC quests?
a) Yes. As many quests as possible.
(the more alive the world the more people get involved)

7) Out of the choices below, which one would best match your roleplaying style?
a) I'm quite serious when it comes to roleplay. People must be in-character as much as possible.
(obviously some ooc is no problem though generally i'm of a mind to keep it to party talk so you dont disturb others)

8 ) Which of these systems would you prefer regarding XP and Death?
b) Moderately difficult to level up, but with a moderate death penalty.
(i gues this would be the choice out of these 3, i don't mind having a tough mod, but not everyone has time to play 24 hours a day)

9) Guilds. What kind of guild system do you prefer?
a) Class-based guild system.
b) Alignment-based guild system.
c) Deity-based guild system.
d) Hard to choose so I'll say all of them!
(i don't particularly like the idea of alignment based guilds, some guilds obviously wil not allow certain alignments but overall i'd say an organisation is build around certain goals just as in real life. For example the UN wasn't based on the idea of doing good but rather to prevent world war which is a good thing and therefore attracts people meaning well, at least let's hope so..)

10) Would you like the opportunity to make your own custom item that you can use in the module?
a) Yes of course!
(no problem with this, obviously you're not gonna getthem dropped in your lap and they'd have to adhere to some standards)

11) Would you like the opportunity to own buildings such as houses?
a) Yes of course I would silly!

12) Do you think players should have a say on how things are run?
b) We should get a say on some things, but not all. The server belongs to the admin(s) and I wouldn't want them to feel like they have to do what we tell them.
(suggestions are always welcome but the developers are the ones who have to do the work so it makes sense they have the final say on things and can veto anything)

13) Do you like to be able to transport yourself around the module quickly and easily?
b) Yes, though I'd prefer it to be a less mystical way. Boats for instance.
c) No. I've got legs and I use them as much as possible.
(i'm somewhat in the middle of these two options, i don't mind ships between coastal areas for example but the wilderness should be something you have to plough through on your own)

14) Do you enjoy player-run events, such as tournaments and the like?
b) Yes, with a little DM involvement.

15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?
b) No, I'd much prefer it if players could play as an evil character. (i agree with conrad though even if most time i'll play evil but that's jut part of the fun of playing evil)

Good idea btw Griff. And seeing Conrad's choices think we're still on the same track.
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PostPosted: Tue Sep 02, 2003 8:44 am    Post subject: Reply with quote

1) Out of these choices, what type of module are you most inclined to play?


C)
Roleplay.

2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?

C)
No, I like to start from scratch.



3) What type of area do you like to start in?

F)
Don't care.


4) Do you like modules with PvP?

A)
Well if NPC's are DM controlled or AI controled with a superior AI, then C, if not. Then A.


5) Would you prefer it if everyone were just set to level 20?

X)
Players choose their own level.



6) Do you like a module with lots of NPC quests?


X)
Quests need to be in, but they need to be fast, not take 3 hours to complete.


7) Out of the choices below, which one would best match your roleplaying style?

X)

I roleplay whenever I'm in a RolePlay situation, if the DM is screwing around making prostitutes come out of nowhere, I generally find it hard to RP at all. RP depends on the players around me.


8 ) Which of these systems would you prefer regarding XP and Death?

X)
See 5.


9) Guilds. What kind of guild system do you prefer?

X)
They need a balance of set ones run by various leaders of the community (E.G. Admins or whoever they decide to bestow with some power), along with ones run by players as an IC or OOC guild. Whatever goes, as far as guilds matter, you could define a guild as the Heroes of Mithril Hall, 5 adventurers who simply are friends, so this is a gray area.

10) Would you like the opportunity to make your own custom item that you can use in the module?

X)
If it's not abused with favoritism and people who pay real life money for it, then yes. If it's based on how much money you can donate, then no. I do believe that people need to have these based on IC more than OOC. If you are actually an RP server.


11) Would you like the opportunity to own buildings such as houses?

X)
Possibly, but if it's going to be an OOC one with all characters under one house with dependance on account, no. It's not RP and makes no sense for someone to own any piece of the module. As this is a LN Hierarchy in this section of NWN.


12) Do you think players should have a say on how things are run?

X)
Players should be able to build and send it in, getting credit or not. The administration should take the advice of the players to conform to them, but not to simply give in to what the players want at the moment. If you don't take the advice of the players, or care, then take the server offline and save the bandwidth; playing the game in single player mode.



13) Do you like to be able to transport yourself around the module quickly and easily?

C)
Depends on the size of the module, if the creators put a bunch of wide open 32x32 spaces of empty ground with monsters, I don't feel like taking an hour to get to the next town after bashing 4 million monsters.


14) Do you enjoy player-run events, such as tournaments and the like?

X)
DM's in some situations are retarded, let the players run what they want, and help them to do it. You are not the law, you are to give enjoyment to the players, that is the DM's job. Not to enforce rules and regulations. What you can do is run special events without player interferance, using special DM stuff unavailable to players.


15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?

X)
The sky is the limit, the destination is Zulu. Later.
Anything goes.
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PostPosted: Tue Sep 02, 2003 1:41 pm    Post subject: Re: Survey: What do you want from a module? Reply with quote

1) Out of these choices, what type of module are you most inclined to play?
b) Semi-Action, Semi-Roleplay.


2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?
b) Yes, a few levels and gold, nothing huge.
The way Dyso had it when I first got there. 5 levels, 20,000 gold.


3) What type of area do you like to start in?
b) A Town.
The cities in Dyso were good size.


4) Do you like modules with PvP?
a) I like Full PvP virtually everywhere. It's more realistic.


5) Would you prefer it if everyone were just set to level 20?
b) No, I like to work my way up to level 20. It's much more rewarding.
Don't like it to be incredibly slow to level. But I guess if the conditions are right (both module and player-wise), levels aren't that important.


6) Do you like a module with lots of NPC quests?
c) No, I think that if there are plenty of players there is no real need for NPC quests, the DMs can sort the quests out.
If it can't be handled by DMs and players, it could be very nice to have NPC quests as backup.

7) Out of the choices below, which one would best match your roleplaying style?
b) I'm pretty laid back on the roleplaying issue. I roleplay when it's necessary, but I do enjoy speaking out of character a lot.
Depends much on the situation. Sometimes when I played Dyso, I took it mostly as a hang-out place. A place to meet friends and chat up with them. But of course, if people come up to me and start RP:ing, I'm really serious back.


8 ) Which of these systems would you prefer regarding XP and Death?
b) Moderately difficult to level up, but with a moderate death penalty.
Yes, something in between.


9) Guilds. What kind of guild system do you prefer?
d) Hard to choose so I'll say all of them!
There should be a bit of every type. All are good if the players are good.


10) Would you like the opportunity to make your own custom item that you can use in the module?
b) No, I'd prefer to keep things fair.
As long as there isn't a major shortage on items already in the module, I don't see it as necessary to have players submit their own.


11) Would you like the opportunity to own buildings such as houses?
a) Yes of course I would silly!
I think it adds a bit of flavour.


12) Do you think players should have a say on how things are run?
b) We should get a say on some things, but not all. The server belongs to the admin(s) and I wouldn't want them to feel like they have to do what we tell them.
The admin(s) decide, but it would be nice if they checked with the players sometimes before making a major change or something. Can't hurt to hear them out.


13) Do you like to be able to transport yourself around the module quickly and easily?
a) Yes, I love the riftgates from dyso!
Something similar to the riftgates would be okay.


14) Do you enjoy player-run events, such as tournaments and the like?
a) Yes, I love them! Hashmeer's tournies were the best!
Player-run events used to work out just fine. So having those, aswell to have DM-run events, sure sounds nice. You can't have too many events.


15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?
b) No, I'd much prefer it if players could play as an evil character.
This is tricky. Some people can play an evil character just fine, while others are total idiots. Some official guidelines would probably be needed to inform the D2-bastards about how it should be done.
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Sep
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PostPosted: Tue Sep 02, 2003 1:55 pm    Post subject: Reply with quote

I would like to add something to this one:

10) Would you like the opportunity to make your own custom item that you can use in the module?
b) No, I'd prefer to keep things fair.


I think that if custom items would be added, they sould be personalized to the character, and the character must complete a personal or unique quest to obtain it. For example, a Paladin doing a quest related to his family to find his great-grandfather's Heirloom Holy Avenger, or something along those lines. Of course this much personalization should be reserverd for time tested RPers who show a good deal of playtime and contribution to the well-being and enjoyment of the Mod.
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PostPosted: Thu Sep 04, 2003 2:23 am    Post subject: Reply with quote

For question 10... I have a fun idea for a module (that I may or may not use)

ok, here goes:

Items can be "leveled up". Doing so would allow people to only buy any specific item (Adamantine Sword [9315 GP]). then you may sacrifice levels to account for the magical properties, say, if I wanted my Adamantine Sword to have a +1 to hit and damage (+1 enhancement bonus), I would sacrifice one of my levels for said bonus.
now, using these rules for every item in the player's inventory, you would wind up with about 9 item slots, plus any ranged/melee weapon combos that need to be leveled up. in order to get a totally "pimped out" character, you would need to have sacrificed 10 levels (+5 enhancement +5 alternative bonuses (fire damage, shock, etc) per item, making the total levels needed to have sacrificed equal to about 90 (110 levels gained for level 20)
along with the sacrifice of levels for item abilities, players need to be of certain level to use their items (say, 2x level of item-1?) so players could use +1 items at first level, but +10's would need to be used by level 19-20's (so you can still gain abilities AND use items).

now, with this, there are several problems:
1) you need to make sure that the items each have their own unique ability set (not hard with CopyObject/SetPersistentString)
2) Abilities need to be applied to the object, not the user (not sure if this is possible, rumored to be true with SoU, but not sure)
3) you need to have a way of managing said items/detecting when they're equipped.

3 is tricky, because you either need to make an "Item Manager" type item with conversation triggers and such, or incorporate that into an overall Character manager.
detecting when they're equipped is easy, especially if you have a heartbeat that triggers the item's effect if it's equipped. (ApplyEffectToObject/HB). this doesn't require as much work as some think (at least for the computer) but it does require too many DB accesses to really be efficient (so when they enter or levelup (the item) create a LocalString on them instead of accessing the damned DB for every heartbeat.)

the hardest part about this is finding over 90 (well over) good, practical effects, and, from that complexity, checking ALL of those for errors. some fun stuff, I'll tell you what icon_rolleyes.gif. so, given all day for about, 2 weeks, I guess, I could have this system running. unfortunately, I don't have 2 weeks, due to school and Foozball (waterboy), so don't expect this from me. but, all in all, it is a VERY good alternative to Tradeskills (and doesn't require nearly as many different items to be created). unfortunately, I don't think it'll ever be implemented anywhere, even though it keeps people busy, medium-high level, and fairly happy.

that's my idea of a perfect system, I'm none too sure about y'all, but I'm fairly happy with it.
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Matthijs says:
   oh ja, ik weet het zonet nog niet
Matthijs says:
   het ziet er toch wel een beetje naar uit dat we nederlands praten
Matthijs says:
   mischien moet ik dan maar eens vaker nederlands gaan praten
Matthijs says:
   kan je me ook meteen niet op al mijn spellinsfouten wijzen
There you have it! indisputable proof Solo's a fascist!!!
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PostPosted: Fri Sep 05, 2003 2:13 am    Post subject: Reply with quote

In my quest to find out "what the players want", I've drawn up sort of a survey thing. Up to you whether you want to answer the questions, but I will take notice of the answers. Okay, answer these questions as a player. Remember, there are no right or wrong answers, it's down to your own personal taste:

1) Out of these choices, what type of module are you most inclined to play?
b) Semi-Action, Semi-Roleplay.


2) On entering a module, do you enjoy getting a few starting bonuses such as XP and gold?
c) No, I like to start from scratch.

-Note- Maybe a bit of gold is nice

3) What type of area do you like to start in?
b) A Town.


4) Do you like modules with PvP?
b) I generally like PvP, but some areas such as cities and towns should be No PvP.

5) Would you prefer it if everyone were just set to level 20?
b) No, I like to work my way up to level 20. It's much more rewarding.

6) Do you like a module with lots of NPC quests?
Between the two
a) Yes. As many quests as possible.
b) Sort of. But I'd rather there be lots of areas with plenty of monsters to bash.

7) Out of the choices below, which one would best match your roleplaying style?
b) I'm pretty laid back on the roleplaying issue. I roleplay when it's necessary, but I do enjoy speaking out of character a lot.


8 ) Which of these systems would you prefer regarding XP and Death?
b) Moderately difficult to level up, but with a moderate death penalty.

9) Guilds. What kind of guild system do you prefer?
d) Hard to choose so I'll say all of them!

10) Would you like the opportunity to make your own custom item that you can use in the module?
a) Yes of course!

11) Would you like the opportunity to own buildings such as houses?
a) Yes of course I would silly!

12) Do you think players should have a say on how things are run?
b) We should get a say on some things, but not all. The server belongs to the admin(s) and I wouldn't want them to feel like they have to do what we tell them.


13) Do you like to be able to transport yourself around the module quickly and easily?
a) Yes, I love the riftgates from dyso!

14) Do you enjoy player-run events, such as tournaments and the like?
b) Yes, with a little DM involvement.


15) Lastly, would you prefer a module which restricts players to only good or neutral alignments?
b) No, I'd much prefer it if players could play as an evil character.
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PostPosted: Mon Sep 29, 2003 10:36 pm    Post subject: Reply with quote

Ill just make my answer short :

In a module I want... to have fun !

I want to be able to move around without getting PK-ed and looted.

I dont want to mess an hour to still be stuck in starting area talking to the crazy wizard and must guess a puzzle where you need to talk to 15 nps.

I dont want to be lvl20 in 3 days, but I dont want to be perma-stuck at lvl7 either because it's too hard.

I dont want to be forced to group to survive, and if I group it's just easier, no more loot of monsters. SOME monster should be made with grouping in mind.

I like having a lot of terrain types. Some desert region, some swamps, long and deep caves, ect.

I want quick ways to get where I want to go, without spending all my money or without fighting 1245 monsters even if they are easy... The recall point items + teleporter + dialog box works fine !

I like Subraces, and willing to take XP drop from each kills (compensating level penalties which is a mess to deal with).

I HATE the NwN pre-made stuff, and appreciate a slow power curve for players. Even lvl20's might not have found the holy avenger yet !

ect !
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