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Cobar

 
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Norrec
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PostPosted: Tue Sep 30, 2003 10:21 pm    Post subject: Cobar Reply with quote

I havent seen any updates on Cobar for awhile... its still being worked on right? If the teams been working to hard to keep us little people updated then I would understand.

Just makeing sure...
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Griff Inn
PostWed 10/01/03 2:56pm
Guess I'm just too lazy/busy to post about the changes. icon_rolleyes.gif  Reply with quote
 
Falkhor
PostWed 10/01/03 2:58pm
guess i dont care enough at the moment...  Reply with quote
 
Glith
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PostPosted: Wed Oct 01, 2003 9:57 pm    Post subject: Reply with quote

I've been hanging out in Har-rhun recently...

So - yeah - we're all still working on it. Conrad is pushing through a new version of Har-rhun pretty much daily... icon_smile.gif Haven't been in Tuskandale, so I can speak to that yet.

I'm going through his code and areas to add a few things of my own, and to come up with some more quests.

Progress - gotta love it... icon_smile.gif

Later!
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Glithander Ej'lahona
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Marquis Drayfox
PostTue 10/07/03 1:18am
I wuv you guys!!!!  Reply with quote
 
Scorp57
PostTue 10/07/03 7:40pm
COme play on har rhun all! its great fun and stuff is updated very regularly  Reply with quote
 
Kin
PostWed 10/08/03 3:44am
Tuskan and Har-Rhun are great. The updates are often...the challenges are unique....keep going guys...
Thanks
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Conrad Hollows
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PostPosted: Wed Oct 22, 2003 2:29 am    Post subject: Reply with quote

I'll tell you what the frustrating part of all of this is, at least to me ...

Everyone's working on their own module ... hence, there are not too many of the "decent" people around to actually PLAY these damn modules.

Ah well, the design part of it is amusing enough for me anyhow ... but nonetheless it's one of those observations I had to make.
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Little Teapot
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PostPosted: Wed Oct 22, 2003 2:31 am    Post subject: Reply with quote

speaking of everyone going off to make their own modules... anyone have a decent connection && decent computer they're willing to donate to the cause? my firewall blocks gamespy
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Matthijs says:
   oh ja, ik weet het zonet nog niet
Matthijs says:
   het ziet er toch wel een beetje naar uit dat we nederlands praten
Matthijs says:
   mischien moet ik dan maar eens vaker nederlands gaan praten
Matthijs says:
   kan je me ook meteen niet op al mijn spellinsfouten wijzen
There you have it! indisputable proof Solo's a fascist!!!
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Darkshadow666
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PostPosted: Wed Oct 22, 2003 3:21 am    Post subject: Reply with quote

You don't need much in the way of power PC to run a MOD. Do you have any kind of spare PC? If so, you can set that in your DMZ and use that to host the MOD. Otherwise you'll have to open up some ports on your router for gamespy, but I forgot all of them. I bet Gorby, Balk, or someone else remembers.
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Conrad Hollows
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PostPosted: Wed Oct 22, 2003 3:55 am    Post subject: Reply with quote

Yeah honestly so long as you have a decent RAM load, you can get a lot out of a medium powered machine ... the main thing is having the right ports open so the module can properly communicate to the clients. I wanna say it's like port 51xxx or something like that ... I had it written down somewhere ... but since I am not hosting a game, I have no idea what I did with the scratch paper it was down on. If you are connected to a module and you have your firewall running full tilt, you can usually looking at the blocks/alerts and it'll tell you which port because you'll see that same port coming up over and over from the IP of the gameserver.
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Balkur
PostWed 10/22/03 6:52am
5120 to 5300 inclusive, 27900, 28900, 6500. All UDP. Too big of a mod description breaks gamespy's connection as well.  Reply with quote
 
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