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THE EXTREME PARRY KIT: THE JESTER
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Glorin
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PostPosted: Thu Sep 12, 2002 3:57 pm    Post subject: THE EXTREME PARRY KIT: THE JESTER Reply with quote

ok i was thinkning there culd be a subrace kit liek the assassin with its own advantages and disadvantages and it revolvesd around parry.


[b]ADVANTAGES[/b]
1. Automatically gets Imp PArry,and Skill focus parry
2. gets +1 parry Per Level, for a total of +20 to parry at lvl 20
3. Evasion and Imp Evasion for free at same levels a monk gets them
4. Has Monk movement speed

[b]DISADVANTAGES[/b]
1. can only use the Rapier, Shortsword, Dagger, or Dart
2. Can only use Clothing or LightArmor, if wearing ne thing else his abilities are ineffective.
3. CAnnot use a shield
4. -2 Const unless an Elf
5. Cannot wear a Helmet


I think this is pretty fair, im not sure how much of it can be Implemented, like im not sure if its possible to disallow the Helmet.

this will make a very good dueler but a poor fighter.


NE thoughts?? too powerful? too weak?
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Uin
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PostPosted: Thu Sep 12, 2002 5:45 pm    Post subject: Reply with quote

Well considering that the character can to nothing else but parry, I think its not to powerful. Remember you can only parry the same number of atks you can deal normally (thats about nine if you have haste and use the monk dual weilding kama bug), so large groups of monster alone will be tough. Quarterstaffs should be added tho, they are the ultimate parry weapon, Mwehehe.

Plus not being able to wear a helmet is a bonus since they all look absoluting stupid..


Very cool kit Glorin, big YAY from me.
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Glorin
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PostPosted: Thu Sep 12, 2002 6:17 pm    Post subject: Reply with quote

tehehe Yea Quarterstaff shuld be added, I like Rapier because it says in the Very Description that it is Used by Nobles or in Duels, now what fits a parrying guy more than a dueling sword? The QS also looks cool and is never used so that culd be added as well. The short sword and dagger are in there for people that cant use QS or rapier.
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PostPosted: Thu Sep 12, 2002 8:13 pm    Post subject: Reply with quote

Just noticed darts are in there. Parrying with a dart would look stupid if it works. Maybe there should be more wepaons selectable. Nothing that does more damage, just so a player's style can show.
But is it worth scripting it parry can easily be dome with items anyway?
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PostPosted: Thu Sep 12, 2002 9:13 pm    Post subject: Reply with quote

The Dart is in there to give people something to use at long range, they dont parry with it its just something to throw, incase ur facing a monster thats way too powerful and u have to run off, U can Hit and run with Darts, Everyone needs a Long range weapon and everyone needs access to one, thats why the Darts are in there.
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Jon316
PostWed 04/23/03 9:36pm
i think i liked the bard kit the music man best rofl  Reply with quote
 
Jilessa
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PostPosted: Fri May 02, 2003 2:14 am    Post subject: Reply with quote

Well.i hink it sounds like a great idea. Prestige classes or what ever this is to be would prove very good for rp'ing if the character was somewhat special

Forinstance drow.they are almost always looked at as evil and most people hate them.

what if this were to be a drow's opposite?

the grand charmer and the good looker.

Perhaps a few spells based on cha and a max of 15 atk bonus base as lvl 20?

i think it's a great idea...Would be fun to have something new to try out
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Maelstrom696969
PostFri 05/02/03 2:09pm
I would have to say yes.  Reply with quote
 
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PostPosted: Fri May 02, 2003 2:45 pm    Post subject: Reply with quote

It looks good Glorin. But I don't think a -2 to Constitution would be in order for it. Prestige classes in 3rd edition don't offer penalties to ability scores (some offer bonuses but that's another story).
If you look at it in an RP way how about this: The fighting style the prestige class you have proposed centers around a very defensive fighting style due to lack of offensive capabilities. Thus RP-wise that person wouldn't be able to beat his opponent with blinding speed, rather he/she would just have wait, and strike at the right moment (when he/she suceeds a parry roll). This can for some turn out to be an extremely long duel and since physical endurance is based on constitution giving the kit a -2 con penalty would effectively only weaken him. So remove the con penalty and it looks quite classy icon_smile.gif
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PostPosted: Fri May 02, 2003 6:43 pm    Post subject: Reply with quote

Well...emm if it were to give a minus to Con i think it should give a + to something typacal duelist like Dex....but then again why not make it just a req that you must be elf?
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Cherrn
PostFri 05/02/03 6:50pm
Nah racial reqs should be left out. It doesn't make sense that a human or any other race for that matter would be unable employ this Kit.  Reply with quote
 
Jilessa
PostFri 05/02/03 6:58pm
Yeah ,but why have a ability drain at all? It's not like this class would be so mean...  Reply with quote
 
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PostPosted: Fri May 02, 2003 7:00 pm    Post subject: Reply with quote

Did anyone notice that this topic is from the 12th of September last year? icon_neutral.gif
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PostPosted: Fri May 02, 2003 7:00 pm    Post subject: Reply with quote

True, that's why I think the ability drain should be removed icon_smile.gif
I stated my reasons in an earlier post icon_smile.gif
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PostPosted: Fri May 02, 2003 7:04 pm    Post subject: Reply with quote

Kindo wrote:
Did anyone notice that this topic is from the 12th of September last year? icon_neutral.gif


Emm well no i didn't but even if it is old it doesn't mean that it's a bad idea...
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PostPosted: Fri May 02, 2003 7:06 pm    Post subject: Reply with quote

I aggree, it is a good idea, no harm in bringing it up again Kindo icon_smile.gif

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Maelstrom696969
PostFri 05/02/03 7:38pm
Jester's rewl  Reply with quote
 
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PostPosted: Fri May 02, 2003 8:52 pm    Post subject: Reply with quote

Why do you need the jester?

1. maxed out dexterity, with +11 bonus = +11 parry points
2. Two shimmering scimitars +5 parry each = +10 parry points
3. Base Parry 23 (level 20 character skill points)
4. Greater gloves of swordplay +6 parry (or bracers of hart +10 parry)
5. Skill focus (parry) +3 parry
6. Improved parry +4 parry

= 57 parry +1d20 = 58- 77 parry rolls

Just do that instead --- with improved two handed fighting he gets 6 parrys a round (7 hasted)
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Zedium
PostMon 05/05/03 10:09am
Add in special jester items! Like itching powder, sock puppets and other things like that.  Reply with quote
 
Jon316
PostMon 05/05/03 1:43pm
LOL  Reply with quote
 
Glorin
PostMon 05/05/03 7:08pm
this post is also from september!!!!!!!!  Reply with quote
 
Jilessa
PostTue 05/06/03 1:46pm
Does that make it a bad suggestion?  Reply with quote
 
Maelstrom696969
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PostPosted: Wed May 07, 2003 6:37 pm    Post subject: Reply with quote

Malakalam wrote:
1. maxed out dexterity, with +11 bonus = +11 parry points
2. Two shimmering scimitars +5 parry each = +10 parry points
3. Base Parry 23 (level 20 character skill points)
4. Greater gloves of swordplay +6 parry (or bracers of hart +10 parry)
5. Skill focus (parry) +3 parry
6. Improved parry +4 parry

= 57 parry +1d20 = 58- 77 parry rolls


Actually, Imroved Parry only increases your opposed attack rolls, not the Parry skill itself - in other words, if you beat the attack by 10 or more and get a counterattack (I forget what it says in game when it happens - it's a weird word), then that counterattack gets a +4 bonus. But this is a very nice breakdown, and thanks for pointing out the Shimmering Scimitar's Malakalam.


But you could almost make up for that +4 anyways by doing the following, because as far as I know your Dex bonus could be more than just +11, right???:

Halfling can start with a Dex of 20, so @ lv. 20 that becomes 25.
Bracers of Dex +5 now makes it 30.
Boots of Hardiness +3 makes Dex 32.
(if) Cat's Grace raises you to either 36 or 37, then bonus is +13!!!

Therefore, Parry range is 56-75.

Or is +11 (skill of 32-33) really as high as you can go??? I've heard (almost 100% confirmed) that you can't raise any ability to 10 higher than your base, but even then in this case here you'd be able to get up to 35, which would be a +12.....
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PostPosted: Wed May 07, 2003 6:49 pm    Post subject: Reply with quote

Actually, Mealstrom, it's just a very small bit different. You can't artificially raise a STAT score by more tha 10. Meaning that if you get that 25 dex at lvl 20, it can NEVER EVER go over 35, because of that limit.

Hmm, this is a cool class, they would have some serious problems against non-fighters, but then again, they can't have all advantages. With that huge parry bonus, I doubt they'll ever get hit, unless they're fighting multiple persons. Heh.....
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PostPosted: Wed May 07, 2003 7:14 pm    Post subject: Reply with quote

Quote:

I forget what it says in game when it happens - it's a weird word

riposte attack
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PostPosted: Wed May 07, 2003 8:20 pm    Post subject: Reply with quote

Thanks - both of ya.

And hell yes it's cool. I'm making one now based on this thread, some stuff I've picked up on on the NWN official forums, and because I just started thinking about making a Rogue recently and suddenly began realizing that With a high enough Parry even the uber OSB attack boost pales... icon_twisted.gif
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PostPosted: Wed May 07, 2003 11:39 pm    Post subject: Reply with quote

Hrm, parry doesn't work in a normal fight, it is fun in a duel, but even then you'll eventually lose. Brynn had a parry skill of 65+ depending on the equipment she used, so she could get hit only on a natural 20. Problem is that to be good at parrying, you need to be dex based, and then, even when you're riposte attack rolls are really high (brynns were, she'd hit almost everytime), you can't get over the 20 points of damage resistance everyone has.
If you could have 32 dex and str, then it would work icon_rolleyes.gif
But still, it was great fun, cause duels would take hours icon_wink.gif
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Malakalam
PostThu 05/08/03 1:06am
I used to use parry against monsters with my druid in 2.x
it worked fairly well
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PostPosted: Thu May 08, 2003 3:03 pm    Post subject: Reply with quote

I was going to say....

"doesn't work in a normal fight" ?

What do you mean by that???

My guy is only level 7 right now - total parry skill of 14 (or higher with Cat's Grace) - and I get a riposte every 2-3 rounds against Bugbears.

And I figured it wouldn't cause me to kick major booty against other players, just make it so that nobody (except mages) could hit me, thus frustrating them because the duel would take forever icon_twisted.gif

Maybe a uber Monk Parrier would do better against mages....hmmm....*curses because he's made 2 parry characters already this week*
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PostPosted: Thu May 08, 2003 4:27 pm    Post subject: Reply with quote

doesn't work in normal fights meant that it didn't work for once there was more than one enemy. And in duels, it was fun the first 10 times, then it was just as annoying for me as it was for the opposing party icon_mrgreen.gif And everyone can hit you just like before, cause the only hits that get through the high AC and damage resistance are crits anyways, and a nat. 20 will hit you even when in parry mode. If there wouldn't be the resistance belts, the difference between high AC (~50) and high parry (~60) might be more helpful...
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