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C.R.O.E. (Conrad's Rules of Engagement)
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Kindo
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PostPosted: Mon May 12, 2003 4:59 am    Post subject: Reply with quote

Why did you take that fighter level? Surely you didn't think "Hey, my character can have studied fighting ONE season. That'd be cool." Surely, it was some feat or skill or whatever that made you come up with that decision. Right? icon_wink.gif

And that RP excuse you come up with...everyone can come up with some half-assed excuse to take that PG multiclass level. kiss.gif
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Aronthal
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PostPosted: Mon May 12, 2003 5:46 am    Post subject: Reply with quote

Well I am totaly against restricting multiclassing. As for me, my character is currently 7/5/5 so my position does not come from the fact that I personaly want to "exploit" a multiclass combination.

The argument against "lame" reasons for taking, for example, a single level of fighter, are in themselves lame. I would argue that for many, the same reasons exist for choosing your primary class in the first place, i.e.

1) I want a particular skill or feat
2) I want to be able to cast spells
3) I want to be able to turn undead
4) I want to be able to join the OSB
etc.

How is that so much different than saying:

1) I would like to improve my characters fighting abilities
2) I woul like to add spell casting to my arsenal
3) I would like to be able to use magic devices
4) I want to get some extra hit points so that I can be tougher in battle
etc.


Lighten up, its a game, if people want to take a single level of something how is it hurting anyone else? Most people that argue against certain class combinations do it because they don't like the advantages the character gains in pvp. If this is your primary motivation, than perhaps you are on the wrong server?

I say, pick your battles and this one is certainly not worth fighting.
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Kindo
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PostPosted: Mon May 12, 2003 5:54 am    Post subject: Reply with quote

Rock on! You know, there you go with the excuses. You know, you can have those exact explanations of your character, but you can have FIVE instead of just ONE level in the class. And it wouldn't be lame anymore. Woohoo! Rejoice! Seriously, there's a lot of people who just don't get it. icon_rolleyes.gif
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Aronthal
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PostPosted: Mon May 12, 2003 6:11 am    Post subject: Reply with quote

Kindo wrote:
Rock on! You know, there you go with the excuses. You know, you can have those exact explanations of your character, but you can have FIVE instead of just ONE level in the class. And it wouldn't be lame anymore. Woohoo! Rejoice! Seriously, there's a lot of people who just don't get it. icon_rolleyes.gif


Well count me amongst them I guess.

Unless you are worried about getting your butt stomped in el north by some particular multiclass combination (which again you might be on the wrong server if you are) than I can't see why someone taking a level of thief ruins your gaming experience. I (my charcter) likes to wear black, does the cliche of a black clad monk ruin your gaming fun? Should we outlaw that?

Kindo, what type of character do you play? What is your justification for picking the class(es) that you did? If it is a carry over from 2.x .. why did you origanly pick what you did? Whatever your reasoning was I am sure I can pick it apart just the same as you are trying to pick others apart.
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Kindo
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PostPosted: Mon May 12, 2003 6:43 am    Post subject: Reply with quote

I am not against multiclassing because it "ruins my gaming experience". It's just this personal thing, it irritates the crap out of me to see someone powergame like that. 1 level of rogue simply to get that sneak attack, or skill points in PP or UMD for example...they dont' care ONE BIT about the characteristics of the whole thing. They just want the power. Just aswell the reason for picking one level of fighter, one thing I know of is Weapon Specialization. Only fighters can have that, so some guys take 1 level of fighter simply because of that feat. THAT's not a choice that is justified by your character. It's you as a player who wants to be more powerful. And any excuses you make up to justify it as an IC action...tsk tsk.

OK, I'll give you a description of my characters in a PM. Doesn't really belong here, in my opinion.
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Uin
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PostPosted: Mon May 12, 2003 7:42 am    Post subject: Reply with quote

Kindo wrote:
Rock on! You know, there you go with the excuses. You know, you can have those exact explanations of your character, but you can have FIVE instead of just ONE level in the class. And it wouldn't be lame anymore. Woohoo! Rejoice! Seriously, there's a lot of people who just don't get it. icon_rolleyes.gif


Kindo the problem is your not recognising that NWN and 3rd Ed are made for multiclassing and they are all perfectly valid excuses.

Oh and weapon spec is justiofied for most chars, isn'tthere a weapon that everyone prefers using above all other. Hmmm... does that mean you "specialise" in it? I'm sure a barbarian would be attached and specialised in using its Greataxe just as much as a fighter with its bastard sword.
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Kindo
PostMon 05/12/03 7:52am
Then take freaking FIVE levels instead of just ONE. Oke? Otherwise, you're just making up excuses.  Reply with quote
 
Kindo
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PostPosted: Mon May 12, 2003 8:00 am    Post subject: Reply with quote

Oh, and man man...Barbarian and Fighter are compatible. Those two classes multiclassed make sense. But not with just ONE level in the other. Seriously, atleast 3 if they are compatible. Prefarably 5. That way you know you're serious.
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ShadowCore
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PostPosted: Mon May 12, 2003 8:46 am    Post subject: Reply with quote

I support Kindo here. Come on people, since this is an RP server, you are supposed to RP everything. You can't RP that you have one level of anything, it's virtually impossible. No single character would ever think " Hey, I need to get better with my sword, so I'll just train for a week(ie. one level) and then cut it out, because I never need to train again for it. Screw that, it's stupid. This is RP, so RP.

And Uin, you sicken me, you are a powergaming non-rping little ass who can't be nice to people. You think you know everything and that you are the best, well, screw that. You aren't the best and you don't know everything. I can't help it that you powergame. I won't do anything against it, but PLEASE don't encourage it to others. This place is bad enough as it is, wuithout having you making it even more action oriented. This is supposed to be made a Roleplay server, it's fine that you want action, but you should visit an action server for that..... cussing.gif icon_evil.gif cussing.gif icon_evil.gif

Now, that was my little rant against Uin, please, if you multiclass, take at least thopse five levels, it could never make sense otherwise. As I said, if you want action and to be the best, go somewhere else!!!!!
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Griff Inn
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PostPosted: Mon May 12, 2003 10:50 am    Post subject: Reply with quote

Kindo and Shadowcore have been getting the message across pretty well while I've been asleep. You take 1 level of a certain class and it's so blatantly obvious that you only want that level for a feat that it's powergaming. Whether it's a fighter for the weapon spec, monk for the wisdom ac bonus and evasion, ranger for dual wield, or rogue to fill your stashed skill points for UMD. At the end of the day there's no excuse valid enough for anyone to believe that it was for an RP reason. It's powergaming and that's the end of it. And powergaming is not wanted here. There are infinately many action servers for that.

Multiclassing is fine as long as you take enough levels of the class for everyone to believe you are sincere about roleplaying that class and not powergaming. To me that's about 5 levels.

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PostPosted: Mon May 12, 2003 11:08 am    Post subject: Reply with quote

Monk 19/Ranger1:"I'm a monk who used to climb trees".
Palladin19/Rogue1:"Juuuust when I was about to reach enlightenment I said to myself what the hell I wanna rob people too".
Fighter 19/Wizard 1:" One day this panther just followed me home".
Sorceror 19/Monk 1:"I was such a geek as a student i took up boxing lessons".
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Uin
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PostPosted: Mon May 12, 2003 11:12 am    Post subject: Reply with quote

You can be perfeclty sincere about roleplaying and take just 1, 2 or 3 lvls of a class. I think this is infinging on player freedom too much, fine when its to improve the mod, but not so fine when it no longer improves the mod just to make consetions to the RP nazis.
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Y
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PostPosted: Mon May 12, 2003 11:27 am    Post subject: Reply with quote

Ok I ask for this topic to be locked

for all comment to be deleted

For all CROE bit to be united in one post.

we are going way out topic here..
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PostPosted: Mon May 12, 2003 11:32 am    Post subject: Reply with quote

Y wrote:
Ok I ask for this topic to be locked

for all comment to be deleted

For all CROE bit to be united in one post.

we are going way out topic here..


I agree with Y. This is basically becoming a "Kindo is right, and if you don't agree then you are using some lame-a** excuse" post icon_rolleyes.gif
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Uin
PostMon 05/12/03 11:35am
Actually, Paladins are allowed to multi with Runder certain deities, so they can be paladin scouts.  Reply with quote
 
Kindo
PostMon 05/12/03 11:42am
*Sigh* Kids...  Reply with quote
 
Uin
PostMon 05/12/03 11:44am
I think you just proved GuitarML's point. icon_biggrin.gif  Reply with quote
 
Kindo
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PostPosted: Mon May 12, 2003 11:59 am    Post subject: Reply with quote

Alright, we'll continue here:

http://dyso.joelpt.net/forums/viewtopic.php?p=52729#52729
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PostPosted: Mon May 12, 2003 8:43 pm    Post subject: Reply with quote

I was a bit tired when I posted the above messages and I did not realy realize I was contributing to the hijaking of this thread. I agree with Y, delete all the irrelevant posts. Kindo has coppied them to another thread, so the discussion can continue there icon_smile.gif
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PostPosted: Sun Jun 01, 2003 11:36 pm    Post subject: Reply with quote

Reposting first message, with the new addition of PPing issues explained.
-=-=-=-=-=-
The following post is based off of what I, personally, look at (as a moderator or DM) when it comes to player vs. player instances. It has been meshed with the views of the other DMs and moderators, and adjusted accordingly. The resulting product, which I am calling C.R.O.E., boils down the basics so that folks can get an understanding of what sort of stuff is going to be frowned upon (or punished), and what is considered acceptable within the terms of roleplay. It's not going to make everyone happy ... but that's the way it goes. There's a delicate balance needed to avoid a total free-for-all while still having "conflict" between characters. Also bear in mind these points are not meant to be bullet-proof nor are they foolproof ... so as with so many things, it comes under the review of ingame authorities if something is or is not out of bounds. As I have said many times ... it is often wiser to ask before just doing it.

1. Before just killing someone, examine them. If someone is coming up as being effortless or easy to you, let them walk. If you need to RP it from an evil view -- "Bah, weakling, you ain't worth my time ... get outta my face." If they attack you first, taunt you, try to cast a spell on you, or otherwise do something in a hostile physical sense to you, well then you can defend yourself. We don't buy into the "I'm a lowbie so you can't kill me" defense. Outside of that, however, we do not condone killing and griefing of low level characters who were just walking around generally minding their own business. This prohibition is universal and in effect in all areas other than The Pit and the El North arena.

2. Cities/settlements in 3.x are populated with many virtual citizens who, due to the nature of resources and such, are not ever seen. Realistically, however, you know they have to be there. Generally these citizens would rise up and rally against invaders and while each one may be little skilled, even the best adventurers would fall before a force of 1000 pitchfork wielding farmers. This being the case, cities and towns in 3.x are not player controlled. Each has established seen and unseen government factors in place ... and while a force might, for a time, claim some sort of victory over a city, control reverts back when the fighting is over unless you could find a way to kill those thousands of unseen and unfightable peasants. Bottom line here ... nobody other than the administration/DM folks controls the destiny of a city as they represent the "unwashed" thousands of men, women, children, and soldiers who live there. It should also be noted this applies to monsters/encounters. Just because a player saw some monster or "was there first" doesn't entitle the player to anything but just occupying space there.

3. With the above accepted, the reality of things is that the sphere of influence of the unseen masses and the local authorities have a finite area of effect. That area of effect is one click (i.e. one map) removed from the city/settlement itself ... and one-hopping from a rift gate is not counted. Using Eleriina as an example, Eleriina itself is the central point of reference ... El North and El West as well as the El Sewers and El Valley are all one click away. If you use Sylvandale ... it's the Sewers, Sylvan Temple, Sylvan Jail and the Southern Forest south of Sylvandale. Kravenwood would be the Estates proper and the areas within and the Rift Gate, and then the Lowlands area. Another would be the Lost Woods Village, which would carry influence into Butterfly Fields. When you get outside that one click zone of influence, then you are into areas where the local authorities and townspeople don't have the same degree of overview. These are the areas where more PvP stuff will be tolerated.

4. So what sort of PvP? Depends, really. You can still FIGHT in Sylvandale City, but no one can say "we took it over." Anyone trying to extort, threaten or engage in any sort of behavior that is trying to control the area or prevent people from moving around these "protected" areas is not welcome. If they want to do that, they need to get outside the spheres of influence of the settlements nearby ... where the lands are more wild and untamed. Using Kravenwood as an example, that would mean Topaz Quarry and/or the Kravenwood Path.

5. Falling into line with point #4, taxing would be considered one of the PvP types of situations where it must take place outside of a settled area's zone of influence. Simply put ... taxing/highwayman activity within one click of a town/city is not allowed ... but outside it, it is OK within limits. Again using Kravenwood as an example ... not OK within the Estates or the Lowlands ... would be OK in Topaz or on the Kravenwood Path. What are the limits? 300gp per character is the max that can be demanded, or some item of approximate value ... unless the person being taxed wants to fork over an item worth more if they don't have anything else suitable on them (I am thinking gems in this case but other things might be usable). The Taxer cannot afford to be too picky about what they get from the taxed ... if all they have to give you is a dagger +2, then take it in the name of good RP, as if you were to buy one it's more that 300gp. If the taxed claims to have no money/items then the taxer needs to allow them to walk back from where they came from ... but the taxed needs to do that immediately. If the taxed tries to delay overmuch, tries to run past the taxers, engages in hostilities or the like ... then the taxer may certainly attack the taxed. Taxers may not bring hostilities outside of the zone they are taxing ... if a taxed person manages to successfully run past them and make it to "safety" near a city/town then they are safe, deal with it.

6. Wars between organizations, guilds, or gangs are also limited to taking place in the same sorts of areas where taxing would be allowed. In general the same sorts of limitations apply ... but not completely. War can happen, at least in part, in a place like the Lowlands ... but once inside the city gates, a full scale raging battle is going to be frowned upon. Continuous mass hostility in a "protected" zone like the Lowlands will also be frowned upon should it continue unabated and without reason for too long. Once again the specifics will sometimes vary to the situation at hand ... it is best left to a moderator/DM to provide input insofar as when something is dragging on too long in a particular area.

7. Chat up your hostilities. Other than specifically targeted assassination attempts, which should be discussed with a moderator/DM in advance to avoid hard feelings and mistaken motive issues, the silent swoop in and just attack all that moves bit is generally pretty poor roleplay. Yes it takes time for someone to type in Talk "Attack them my forces, leave none standing! For the Glory of " but it at least puts a proper RPed framework into play.

8. When you've died, you've died. Resist the urge to switch characters and come back for revenge or persistently grief someone who got the drop on you once before. Consider the death something of a memory eraser and once you'd died you don't remember every little detail about what happened just before you died. What this boils down to is dealing with those who persistently go after certain other players simply because they don't like each other for one reason or another. In the context of a war, if you're dead and don't get rezzed and have to respawn ... go sit out the rest in the Inn somewhere and have a drink, don't try to rush back to the battle.

9. Conversely with #8, if you've killed someone, you got them ... it's over. Unless there is some very good reason (which had better be pretty damn plain as day as well as explainable) to go after the recently rezzed/respawned, don't do it. As was already said, you got them ... it's over, leave it at that. If they are being decent and following these rules themselves, they will not be back looking for more this day anyhow. Hostility may bubble up a day or so later with some other incident, and you can maybe get them then ... but allow these incidents to be more self-contained rather than one always leading to another every hour or so.

10. Pick Pocketing is part of the game as is disarming. It happens, deal with it. We don't wanna hear you crying about it, don't wanna hear the bitching about it. If you didn't actually SPOT it, then you really can't go postal when you see "Lost item" messages. Yes we know the PPing skill is not very true to life and sometimes results in PPing something of insane size/value ... but a rogue is a rogue and it's part of their character. If Player A actually takes the steps to RP the theft a bit, then Rogue B is more inclined to return something or maybe let them buy it back for some small fee. Maybe act suspicious, maybe ask someone nearby if they may have seen something odd or if you dropped something they might have picked up ... but the wholesale approach of "someone stole from MEEEE now all in the area DIEEEE until I get it back" is not going to be tolerated. Everything that exists within NWN can be abused in some way if someone wants to. Those who use these feats/skills in a purely abusive manner without any RP of their own will find they are no more tolerated than the goons who just blindly kill any possible rogue in sight.

11. There are other cases where things can happen between players but it's not your normal/typical PvP scenario. For example ... sometimes you will run into someone who might be trying to sell you a boat or shares of stock in a company, personal servants, or any number of things. It might not even be selling, it could be barter or some other agreement or contract. The old saying of "caveat emptor" (let the buyer beware) applies strongly. Someone may be legitimately selling something or offering a service ... they may also be trying to scam you. If you get scammed, we don't want to hear about it ... people get duped into scams all the time in real life, it's no different in roleplay. What is NOT allowed is for someone to in any way make it seem (or give the impression) that they are selling their product (or offering their services) in some official administrative capacity.

12. Another non-PvP instance which tends to crop its ugly head up into PvP (and other) situations, is the mixing of IC (In Character) and OOC (Out of Character) information. Your character doesn't know everything you know, nor do all of your characters know everything each of your other characters know. Even if they were all related somehow, brothers and sisters do not know everything their siblings do. Cases where this often come up are -- a) when someone gets killed in some situation and immediately resorts to "wait til I come back with my mage, you will be dead" or things of that nature b) all your characters have the same negative reaction to another character without even knowing them. These sorts of things are difficult to police and enforce against but they are still unacceptable and in bad form. Bad feelings from IC/OOC blending often leads to "TELL harassment" from one player to another ... something else which is difficult to police but is still not acceptable and in bad form. This IS something that can be easily captured in a screen shot, and that is your best route for enforcement.

13. If someone does something you feel is not proper or acceptable within the terms of the EULA and/or the points detailed in this guideline, do not just run to the forums to cry about it. If you can't get a moderator/DM to check into it in game, then send a private message on the forums to Conrad Hollows and Falkhor (best to send same note to both, just cut and paste) and they will look into it. Do have as much evidence as you can muster ... screen captures are certainly often helpful, other witnesses as well. Be honest as well because if it comes to light that you hid something, you will regret it later. Suffice to say it will probably be better to admit to whatever you did and take a lesser penalty than try to hide it and get the book thrown at you.

The moderators keep a rather extensive list of players and characters who are known to be sources of trouble. Investigations will be done in a case by case manner to look at whatever evidence is at hand and compare it to whatever other outstanding complaints or observations there may be about a given player. Penalties can include, but are not limited to, loss of levels, loss of character, temporary banning, or long term banning. In dealing with those who have proven to be historically problematic, we are going to take a dim view of weasling around with some excuses. We will do our best to match the punishment with the crime, but there is no right to play here ... we are all guests ... and if one guest is making the rest of them uncomfortable in a repeated manner, we reserve the ability to remove that guest from the party. All issues pertaining to player punishments are handled by Conrad Hollows and Falkhor in conjunction with the input of the other DMs and moderators. Please don't bother BriHurley about it, don't bother GorbGuy about it... neither wants or needs to hear it, they have important developer and server issues to deal with.

Rogue's addendum, added 6/1/03 (courtesy Griff Inn)
To the Thieves:

First of all pickpocketing is considered a hostile action, and therefore cannot be used on players that are rated effortless to you. I know this makes no sense in terms of roleplay, but the rule is thinking more about being fair to the lowbie players. You wouldn't like it if you had just joined Dyso and got your inventory wiped by some level 20 uber-thief. Neither would they.

Secondly, you may steal up to 10 dispensable items or 1 valuable non-dispensable item. Dispensable items are things that are one-use or a limited use, like scrolls, potions, wands etc. A non-dispensable item is anything you can put in your inventory slots, like armor, rings, cloaks, weapons etc, or anything that can be recharged by resting (i.e. something that has uses/day). Valuable is defined as anything with +3 or better enhancement, or any item that has a unique description. For example an Ice Talon is a +2 dagger, but since it has a unique description it counts as a valuable non-dispensable item. Items without any benefitting properties such as gold/silver/bronze rings/amulets and rings of jade/crimson etc are considered dispensable and not valuable. Soulstones are generally not considered valuable, except in the case of a Gloth stone. Plot items like seeds of life are also considered valuable. Note that weightless junk items like basic bullets, arrows, bolts, are not used when determining how many dispensable items you've stolen from that player.

If you steal an item heavier than 10 lbs, then the victim can get suspicious of theft, but not directly accuse you unless it's blatantly obvious that you are the thief. If you are spotted, it is up to your eagle-eyed victim on how they would go about dealing with you. Most characters would attempt to kill you, but some would be willing to forget the whole thing if you gave them their item back. It really depends on how the character feels about theft, and their alignment is usually the determinant. For example a lawful good paladin would not kill a thief instantly for catching them red-handed. He/she would usually want a reason as to why they did it, and if the reason is good enough ("I had to steal from you to feed my 12 starving children and wife"), then the pally may actually take pity on you rather than act harshly.

Stealing items in arena areas (eleriina north and the pit) results in your death. Though you can steal gold and get away with it, if the player wants it back, give it back. The arena areas are usually treated as OOC and even if the player does not spot the theft IC, they can still demand their money back.

Of course it goes without saying that chain pickpocketing is not allowed under any circumstances. You will be in serious trouble if you are caught attempting it. There is a script to stop this but still don't bother trying it as you'll probably receive a ban. I know pretty much everyone knows not to do this by now, but this is just for people new who don't know the rules.


To the Victims:

If you see "Lost Item: XXX" appear on your screen, this does not mean you have spotted the theft! You only spot the theft if the message "Fumble Butterfingers is attempting to steal from you!" appears, and if the thief is invisible or in stealth, they will become instantly visible and you will see them perform a theft animation.

If lost item appears and they are invisible or in stealth, and the item is light (anything 10 lbs or less is considered light, see below) then there's nothing much you can do about it IC. Just take it that someone's stole from you, and hope that you spot them or they steal something heavy.

If you spot them, you may do whatever you see fit to the thief - kill them
(once), demand your item back etc. But before you go killing the thief, stop and think about your alignment. Good aligned players generally don't say "die thief!!!" straight away, they usually want a reason why the thief tried to steal from them. Neutral and evil players are usually a lot less merciful.

If the item is heavy, then you can start to get very suspicious. Even if you can't see anyone, you would notice a large weight being removed from your backpack. There are two ways to deal with this:

The IC way: A message like *notices a considerable loss of weight in his/her backpack and looks around suspiciously* is generally enough to make the thief get nervous and run away. They'd be pretty foolish to carrying on stealing
from you to honest. Note however, that this does not mean you can kill the nearest suspect! Though your character does suspect theft, remember he/she cannot prove who it was. Accusations are fine, but no hostile action is allowed unless the thief admits the theft or it was very obvious who the thief was. (For example the thief runs straight at you without invisibility or stealth and when they are next to you, you feel the weight loss, and there is no one else in your sight that could have stolen from you).

The OOC way: Realistically there is no way a thief could lift a suit of full plate from your backpack without you noticing. This is bioware's fault for allowing such heavy items to be pickpocketable. You could ask the thief ooc for your item back, and if they agree they can return it to you with no hard feelings, and they are allowed to ask for a small amount of gold to compensate them (no more than 1000gp).

Items that are considered heavy are as follows:

Studded Leather armor
Hide armor
Any Medium armor
Any Heavy armor
Greataxe
Heavy Flail
Greatsword
Halberd
Double Axe
Scythe
Dire Mace
Large Shields
Tower Shields

Lastly, a note on true seeing:

Some people seem to think that if they have true seeing, then they are immune to theft and/or can automatically spot a rogue stealing from them if they attempted it, and therefore have a right to attack that player. While true seeing does put off a lot of rogues from trying to steal from you, remember that they can still successfully pull it off if both players remain in character (and if you don't remain IC then you can get in trouble). For example, if the rogue stays behind you the whole time, then there's no way your character could possibly notice the theft, even though you could see them if you turned around. And even if you have a clear view of the character (true seeing or not), then they can still steal from you without you noticing. After all experienced rogues have trained for years, even decades to steal without people noticing, it comes as natural to them as a sorcerer casting a spell, or a fighter wielding his favored weapon. And as such thieves have many ways of distracting you, and they only need a single second of you being distracted to perform the theft. For example being in the middle of a fight with a creature is obviously considered a distracting moment when the thief has got a good chance of stealing without you noticing, true seeing or not.

If you spot the theft, then by all means cast true seeing to find the thief if they try to get out of sight, but if you fail your spot check, (i.e. "Lost Item: XXX" appears) do not cast true seeing. Your character did not spot the theft IC so there isn't any reason to cast true seeing at that time other than "I saw *Lost Item* appear and decided to be lame". If the item is heavy and you fail your spot check (i.e. you become suspicious of something), you may cast true seeing, but you may not kill the thief or harm them in any way as you have no way to prove it was them.

True seeing does have its uses however. One thing you can do with true seeing, is if you see someone approaching who you suspect of being a thief, you could caution them not to come any closer. This is perfectly fine IC, and you have a right to attack them if they come too close, as long as you aren't blocking a pathway or the suspected thief needs to get past you.

So in conclusion true seeing does not make you immune to pickpocket, nor does it improve your chances of spotting/detecting a theft. It just puts most thieves off trying to steal from you, and you can use it to your advantage when a suspected thief approaches you. If you are in a distracting situation however, such as combat or conversation with someone else for example, then the thief can pull the theft off without you noticing IC.

If someone is caught breaking any of these rules, don't get into an OOC squabblewith the player over it (well perhaps you could talk it through with them to explain where they went wrong, unfortunately a lot of the players have an "I'm always right" attitude), send a moderator a tell and they will sort it out.
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