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Snares
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PostPosted: Sat Apr 12, 2003 2:06 pm    Post subject: General Information Reply with quote

~{ THE DRUID CIRCLE }~
Nature's Protectors - Keepers of Balance - Warriors of the Wild



Click on image to enlarge

The Druid Circle is a democratic, roleplaying guild of Nature. Druids fit into the hierarchy of a worldwide Order that espouses a well-defined ethos yet grants each member considerable freedom of action. All druids, from the humblest initiate to the great druid, may freely follow their own interpretation of druidic beliefs and act however they believe best serves Nature. All druids (pure and/ or multiclassed ones) of any race and alignment are welcome so long as their druid class are the highest level. The Circle is formed up of 3 Schools of Teachings and a caste system.


icon_arrow.gif Principles of the Circle
These druidic duties are not so much personal matters, but as the ethical responsibility of the entire Order. There are 2 main aims of the Circle:

Guardians of Nature
Druids serve the force of Nature and its inherent natural cycles, such as that of birth, growth, death, and rebirth. Druids realize all creatures have basic needs for food, shelter, and self-defense. Humans must hunt animals for food and must clear trees to farm and build houses. These actions constitute a necessary part of the natural cycle. But druids do not tolerate unnecessary destruction or exploitation of Nature.

Keepers of the Balance
Druids see that a balance between the forces of good and evil, law and chaos, best fosters the continuance of life from one generation to the next. They look at the cycles of the world as driven by the actions and machinations of mankind (and other intelligent races) and believe that, as individuals play their part in the great cycle, they can also upset it.The majority see human and demihuman races in general and the druidic order in particular as pivotal to maintaining the cosmic balance.


Last edited by Snares on Sat Apr 19, 2003 6:51 am, edited 4 times in total
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Snares
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PostPosted: Sat Apr 12, 2003 2:30 pm    Post subject: Reply with quote

Finding your place in the Druid Circle...


icon_arrow.gif The 3 Schools of Teachings
Each school of the Druid Circle has its very own unique set of principles, beliefs and philosophies, respective to the Great druid to guide and moderate.

Healers of the Oak - [neutral good only]
As the name may imply, this school of druids seek peaceful and diplomatic solutions with neighbouring communities, towns and cities. They do not believe in the use of force to teach others Nature's Ways, instead bestowing and sharing with them the Earth Mother's wisdom and knowledge. These are essentially the diplomats of Nature and will heal those in need with Her powers.

The Sentinels - [lawful neutral, true neutral and chaotic neutral]
The druids of this school take no particular stand. They are ready to slay those who seek to harm Nature and ever willing to heal others as well. Instead of going to towns and cities to preach of Nature's Ways, The Sentinels spend more of their time doing patrols and scouts in the forests for any possible dangers or new happenings.

Stand of the Predators - [neutral evil only]
The Predators feel that talk and reasoning are nothing but a waste of time. The longer druids wait, the more lands will be raped off their trees and rivers. These druids believe strongly in fighting for Nature's Balance and believe that constructions of the civilised should be destroyed and returned to Her. They are our rugged warriors.


icon_arrow.gif The Castes System
They show what class and type of druid you are and function as a roleplaying tool. Each caste title is based upon the respective ability or characteristic of the druid that he/ she chooses to emphasize on.

Avengers - [Strength]
These are for druids who prefer a more fighting/warrior style of combat. Druids who become fighters, want to take a more direct approach to defending the wilderness. They may sacrifice some druidic qualities and skills, in order to improve their swordsmanship and melee prowess.

Faerns - [Wisdom]
These are for more strict and pure druids whose spiritual power from Nature is unparalleled. They are the most in tune with Mother Nature and draw all their divine magic from it.

Stalkers - [Dexterity]
Druids who fall in this grouping rely more on their finesse and fleetness. Most druids who neither fit into the Avenger nor Faern Castes, usually fit into the Stalker Caste. Some seek to attune themselves to Nature by mastering their own bodies using eastern-style fighting arts, often becoming rather enigmatic Zenlike warrior-mystics.


Last edited by Snares on Sat Apr 12, 2003 2:37 pm, edited 1 time in total
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Snares
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PostPosted: Sat Apr 12, 2003 2:33 pm    Post subject: Reply with quote

Sharing the experience...


icon_arrow.gif Friends of the Forest (All non-druids or outsiders)

Though they may not belong to the Druid Circle as an official member of the guild, the Friends of the Forest do share certain views and goals that may be similiar to ours, therefore sharing a friendly coexistence with one another. These are affliates and allies of the Circle. They may usually be seen journeying with fellow druids, accompanying them in their travels, having a keen interest in the understanding of Nature and Her Ways or simply landing a helping hand where needed.

FotF is not an organisation or milita. However it is more correctly a title of recognition given to those few in Dysotopia, who truly respect Nature and do whatever they can in their power to help the local druids. Therefore, one is not able to simply "join" the Fotf.

Friends of the Forest gain their title through mutual respect and friendship in-game roleplaying. These Friends are not bound by any contract that they should serve the Circle and are not commanded by any higher authority. Generally druids of the Circle will see Friends of the Forests as one of their own and will return them favours through a variety of ways. This allegience will help both parties in their individual pursuits and better educate others about Nature and Her Ways.


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Snares
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PostPosted: Sat Apr 12, 2003 2:34 pm    Post subject: Reply with quote

Like the Forests, the Druid Circle has its own structure and Way of Life...


icon_arrow.gif Hierarchy & Roles
There are 5 different ranks of druid in the Circle. Each with a purpose and direction. Yet it must be stressed that even with an overrall leader, the Druids Guild is fundamentally a democracy.

Grand Druid [1]
The overall leader of the Circle, whos words and orders are the strongest. First and foremost, the Grand Druid acts as a politician, responsible for keeping harmony between the great druids of each domain and between the various druidic branches. He is the unified voice of the Circle and directs the Circle as a whole.

Great Druid [1 in each school of teaching]
They are in charge of each School's own set of beliefs and philosophies. They direct the individual goals and aims of the School.

Arch Druid [up to 3 in each school of teaching]
Close assistants to Great druids, these have been raised to Arch druid through hard work for their School or for the Circle as whole.

High Druid [no limitations]
Druids who are fully experienced through training and hardship attain this rank. The majority of druids fall under this category.

Initiate [no limitations]
All druids who have not yet reached their peak through training and guidance automatically have this title.

The druids adhere to a rather informal hierarchical structure and require their initiates to hold true to the basic ethos of the druidic order and respect higher-ranking druids. During formal occasions, the Circle include the usage of a Title when addressing a fellow druid. If you are below in rank to the person, you refer to them as "Master/Mistress *". If you are equal or above in rank to the person, you refer to them as "Brother/Sister *"

icon_arrow.gif Recruitment & Initiation

All members of the Druid Circle play an important role in spreading word of the guild's existence. This is usually done as an in-character introduction of your allegiance/ background through interaction with others (and not shouting). Should you discover the existence of other druids who do not belong to the Circle, it is your duty as a humble servant of Nature to invite him/ her to join the guild's ranks. This is to bring unity amongst the local druids and maintain a community of like-minded people to aid the Earth Mother.

However, it should be noted that only high ranking druids or Elders (such as the Grand Druid, Great Druids or Arch Druids) are the only ones who have the authority to "initiate" another druid into the Circle. Lower level druids do not have this power, therefore they may recruit other druids through an invitation, but not perform the ritual himself. Instead, the druid should report the name and details of the new recruit to his/ her respective Elders.

The process of initiating a non-member druid may vary from one Elder to another - depending on his personality, preferences and philosophy. An Elder hailing from the school of Healers may choose to initiate a druid into the Circle through a series of questions that seek to reveal the true dedication of this particular druid, how far is he/ she willing to go for Nature's sake or a test of his morals. On the other hand, an Elder from the Sentinels might send the young druid on some sort of quest or trial to prove his worth and abilities as one of Nature's Guardians. While an Elder of the Predators would like to test the druid's strength and endurance in combat as the Earth Mother's chosen warriors through duels and challenges. Whatever the task may be, Elders are free to be creative in their role of initiating other druids, as it should be intriguing or enjoyable for both parties.


Last edited by Snares on Sat Apr 19, 2003 7:10 am, edited 3 times in total
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Snares
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PostPosted: Sat Apr 12, 2003 3:06 pm    Post subject: Reply with quote

Welcome to the Druid Circle...


A new initiate to the guild? Still feeling a little lost amongst guidelines, rules and structure? Not to worry, for it is a mere matter of time before you know the forests, caverns and lands at the back of your hand. Report to your respective Great Druid or Arch Druid and he/ she will gladly guide and train you. Seek out other druids of the Circle and share your journeys with them or simply spend some time here reading posts and partaking in the forum's discussions.

The Dysotopian Druid Circle was made by players, for players, and we hope you enjoy being part of the guild as much as we had enjoyed growing and caring for it together. This is our garden, welcome.

Guild Roster - Visit this link to learn the names of the other Druid Circle members and the leaders of our 3 schools!

Druid Reference Guide - Visit this link to learn more about druids of the DnD Realm.


ACKNOWLEDGEMENTS & CREDITS badger.gif

3rd Edition by SNARES
2nd Edition by Z
DnD Reference Materials provided by JASE
SPECIAL THANKS to ALL MEMBERS & DRUID ELDERS who have helped in this production!
Created by SNARES & Z, 2002

_________________

SNARES of the Dysotopian Druid Circle
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