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Perfect Unity Killing NPCs

 
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Nei
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PostPosted: Sat Apr 19, 2003 11:38 pm    Post subject: Perfect Unity Killing NPCs Reply with quote

Today a few people witnessed 3 of the Perfect Unity attacking the NPC that ran the Eleriina bulliten board. They would not stop and even if we dragged them away, they came back. I have no idea why this happened, but it was rather absurd.

http://65.119.181.60http://dyso.joelpt.net/forums/album_view.php?id=624
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Marquis Drayfox
Fox Child


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PostPosted: Sun Apr 20, 2003 6:36 am    Post subject: Reply with quote

Bah... I think that these Unities were much more of a waste of time than anything else. They don't do *anything* other than bitch about who does and who doesn't have their weapon out. Far as I know, make a script for the 'On Enter' forcing you to put your weapon away. Then, if you are in it and you try and put your weapon out, make a 'On Heartbeat' that always checks to see if you have it out. Then, if you have equipped it, it forces you to drop it, allowing the badger to possibly snatch it.... that will teach people. But God.. these things are SO much more trouble than they are worth!
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RedStorm
PostSun 04/20/03 12:06pm
that lags alot,the guard script was easy to find at nvn vualt as well!  Reply with quote
 
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