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Shadows of Undrentide Gone Gold! (General Topic)
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Nefiorim
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PostPosted: Sat May 31, 2003 10:41 am    Post subject: Shadows of Undrentide Gone Gold! (General Topic) Reply with quote

Quote:
We are pleased to announce that Neverwinter Nights: Shadows of
Undrentide has been sent off to duplication! That's right --
the first expansion pack to the hit RPG Neverwinter Nights
has gone gold! Watch for it on store shelves in the coming weeks!
Woooot!
--> http://www.bioware.com/?linkgo=1&linkID=186



Discussions here..
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Mogster
PostSat 05/31/03 11:49pm
Heh, it's about freakin' time, eh?  Reply with quote
 
Maelstrom696969
PostSun 06/01/03 2:44am
Where is that quote from? Don't they know it's spelled 'w00t'?

Anyway, let me just say,

WEWT!
 Reply with quote
 
Drudley
PostSun 06/01/03 11:47am
Woohoo!!!!! icon_mrgreen.gif  Reply with quote
 
Jon316
PostSun 06/01/03 2:18pm
Most excellent, I'll be one of those first people in line to buy it...  Reply with quote
 
Falkhor
PostSun 06/01/03 4:41pm
who'll be one of the first people in line to buy it for me?  Reply with quote
 
Nefiorim
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PostPosted: Sun Jun 01, 2003 4:52 pm    Post subject: Reply with quote

Falkhor: I think I can arrange for a copy icon_twisted.gif

The quote is from the Bioware newsletter by the way.
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PostPosted: Tue Jun 03, 2003 11:20 am    Post subject: Reply with quote

Wonder how many Half-Dragon Assasins we'll see in the next few weeks. icon_rolleyes.gif
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Drudley
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PostPosted: Wed Jun 04, 2003 4:39 pm    Post subject: Reply with quote

W0000000T Mages rejoice!!!

http://www.gamebanshee.com/neverwinternights/spells/sorcererwizardcantrips.php?PHPSESSID=ec5950d8d9cbfac664faf48fd582d829
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Nemor
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PostPosted: Wed Jun 04, 2003 4:54 pm    Post subject: Reply with quote

Falkhor I'll buy you a copy when you make all my characters level 20, unbeatable and rich, nuff said icon_mrgreen.gif
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Little Teapot
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PostPosted: Wed Jun 04, 2003 8:39 pm    Post subject: Reply with quote

Nemor wrote:
Falkhor I'll buy you a copy when you make all my characters level 20, unbeatable and rich, nuff said icon_mrgreen.gif


I got some armor Falk could import... complete immune to everything...
not even hexed...
all toolset, baby icon_biggrin.gif
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Matthijs says:
   oh ja, ik weet het zonet nog niet
Matthijs says:
   het ziet er toch wel een beetje naar uit dat we nederlands praten
Matthijs says:
   mischien moet ik dan maar eens vaker nederlands gaan praten
Matthijs says:
   kan je me ook meteen niet op al mijn spellinsfouten wijzen
There you have it! indisputable proof Solo's a fascist!!!
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Nemor
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PostPosted: Wed Jun 04, 2003 8:42 pm    Post subject: Reply with quote

Hehe.. It shouldn't cost much anyway Falkhor, it's only an add-on.. So don't be a scrooge and go order it! Before we all decide to beat you senseless with our copies muhahahaha
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PostPosted: Thu Jun 05, 2003 8:07 am    Post subject: Reply with quote

Have they revealed anything about the story yet? And is there some way to know if it's going to be better than Neverwinter Nights?

Said it before...the story in NWN suckz0red bigtime.
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PostPosted: Thu Jun 05, 2003 8:55 am    Post subject: Reply with quote

apparently there were once these floating cities that tumbled from the sky. There is a big desert involved,i imagine the crashed cities might be found there. Other than that i dunno anything about the story. Then again I never bothered to play the single player game in neverwinternight in the first place so I can't really make comparrison. NWN single player already bored me before i finished training...
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PostPosted: Mon Jun 09, 2003 10:38 pm    Post subject: Reply with quote

I played the Demo, which was only the training, like 10 times. I loved the game and still love it now. I just got bored with the single player at the 3erd area. Once me and my brother killed that dragon in the snow globe... the effortless orcs just wernt fun anymore.

Anyway, dyso needs a desert. Norrec has been everywhere but to a desert. Yeah... and some kind of nomadic village that changes areas every reset/crash. Lets not forget the dwarf only moutain city icon_mrgreen.gif . Just get the expansion, Period.
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PostPosted: Mon Jun 09, 2003 10:48 pm    Post subject: Reply with quote

Drudley wrote:
W0000000T Mages rejoice!!!

http://www.gamebanshee.com/neverwinternights/spells/sorcererwizardcantrips.php?PHPSESSID=ec5950d8d9cbfac664faf48fd582d829


1d3 damage.... I -- I don't know what to say... I am so happy... *cries*
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PostPosted: Tue Jun 10, 2003 12:57 pm    Post subject: Reply with quote

After looking at all those new spells, woooo, high level mages will own. Greater missile storm -- up to 20 missiles doing 3d6 each? thats 20 x 18 = 360 max damage? Um, yeah. Not to mention the Bigby spells that hold and dont have a save? Gimme a break...
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PostPosted: Tue Jun 10, 2003 6:36 pm    Post subject: Reply with quote

GO BIG BY's.
Drudley u rock.
But any ways i think the term mages will be using sorry jon but
OWNAGE.
Where did Siren ever go to.
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Kindo
PostThu 06/12/03 3:12pm
Isn't this game released soon?  Reply with quote
 
Maelstrom696969
PostThu 06/12/03 3:19pm
Yes hopefully as early as tomorrow, but maybe not until next week.  Reply with quote
 
Sep
PostThu 06/12/03 3:22pm
nwn.bioware.com says 6 days.  Reply with quote
 
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PostPosted: Thu Jun 12, 2003 5:40 pm    Post subject: Reply with quote

WOOHOO!!!!!!! EXTRA MUSIC AND LINGERING SONG!!!!!

*dances with joy*

And TUMBLE and STEALTHY and SPRING ATTACK and EXPERTISE (IMPROVED, too) and RAPID RELOAD and....

*pumps hand into the sky*

WOOHOO!!!!

*laughs crazily*
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Drudley
PostMon 06/16/03 9:12pm
So... When will Dyso go SoU anyways?  Reply with quote
 
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PostPosted: Tue Jun 17, 2003 1:25 am    Post subject: Reply with quote

Well just an update on SoU I will be purchasing it tomorrow. Then we will get it up and running on a test box to see if there is any major glitches that need worked out. We will wait till everyone has SoU available before we go live and require SoU.
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PostPosted: Tue Jun 17, 2003 2:18 am    Post subject: Reply with quote

Well just an update on SoU I will be purchasing it tomorrow. Then we will get it up and running on a test box to see if there is any major glitches that need worked out. We will wait till everyone has SoU available before we go live and require SoU.
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PostPosted: Tue Jun 17, 2003 6:28 am    Post subject: Reply with quote

So important it just had to be said twice eh icon_wink.gif
Well, guess I'm off to the stores then..
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PostPosted: Tue Jun 17, 2003 7:19 am    Post subject: Reply with quote

Heh, if SoU is going to use that 1.30 patch, which i believe it is, then it has a few annoying glitches now, at least the beta

I like the way divine power stacks giving me up to 4/4/4 attacks per round icon_mrgreen.gif


EDIT: When will the main server use the 1.30 patch?
Cause, if the main server gets the 1.30 patch, then it wont require SoU but people with SoU can still go there with their assassins and arcane archers with new spells and skills and feats, thats cool!
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Sep
PostTue 06/17/03 12:38pm
Are you sure? Just because it will be running ver. 1.30 doesnt mean it is flagged as having SoU installed...  Reply with quote
 
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PostPosted: Tue Jun 17, 2003 12:39 pm    Post subject: Reply with quote

OK...even though I think the new monsters look heavily cool, and 30 new feats sounds interesting, I have to put together my top-wish list. And I wonder if anyone knows anything bout the stuff I'm saying. If BioWare has commented on em or something.

There are kinda few playermodels in NWN. Will there be more added? And more importantly, will they look cool? The current ones are pretty lame in my opinion. And the "lower races" have very few headmodels to choose from. (And let's not forget about the retarded "armor replaces body, helmet replaces head"-shit.) While humans and elves have like a hundred. I would definitely like to see more customisation abilities. That includes voicesets; the current voicesets are pretty much the worst voicesets I've ever heard in a D&D game. I always like to compare it with the masterpieces Icewind Dale and Baldur's Gate, where the voicesets/soundsets are outstanding.
Well maybe not much to hope for there...but could they atleast make it easier to create your custom voicesets?! FFS, in NWN it's a long and tedious work that requires "hacking" some corefiles...which in turn leads to various errors with the other voicesets PLUS the other players must have the voiceset installed on their own game in order to hear it and that totally pisses me off. If you look back on the IWD and BG games, you could very easily just flip and flap the voicesets from one game to another (and the voicesets for those games totally kick ass). No hacking required, no collisions with others sounds, and the receiptant didn't have to do some shit to his/her own game in order to hear em. I mean, if we are going to be stuck with sucky voicesets, atleast gives us the possibility to create our own without too many complications.

The original portraits suck big donkey ball too. But luckily, those are easy to create customs of. I love to use the BG or IWD ones, they totally rock. One thing though, just like the voicesets, the other guy needs to have em installed in their own folder. Otherwise they will just see a white picture, or the default player one. Not good.

What else...hmm well, the graphics in NWN are quite crappy, but I guess there's no talk about any big improvement there. There will be some new music in SoU (hopefully good). The old one will still remain as sucky as ever though, but I guess I can manage.
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Drudley
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PostPosted: Tue Jun 17, 2003 2:18 pm    Post subject: Reply with quote

Sep wrote:
Are you sure? Just because it will be running ver. 1.30 doesnt mean it is flagged as having SoU installed...


I read it at the bioforum, by biowarians.

Modules made without SoU is not flagged as SoU with the 1.30 patch, but SoU clients can still play on them and use the SoU only features
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