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Foozbane
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PostPosted: Wed Jul 16, 2003 9:22 pm    Post subject: Purpose Reply with quote

The purpose of this forum is to get as many ideas stirring as we can for this new world we're developing. Feel free to post as many crazy ideas as you can come up with -- even if you think there is no way we could ever implement, propose it anyway! Who knows where it may lead.

Fooz
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Norrec
PostThu 07/17/03 1:09am
Full Pvp. Drop atleast SOME loot when you die. More to come when I think of it... those two are just what EVERY mod needs.  Reply with quote
 
Conrad Hollows
PostThu 07/17/03 2:43am
It will be full pvp in all areas over my dead body ... next topic?  Reply with quote
 
Falkhor
PostThu 07/17/03 3:12am
Erm...Con?  Reply with quote
 
Scorp57
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PostPosted: Thu Jul 17, 2003 4:03 am    Post subject: Reply with quote

full pvp is reasonable but only if its realistic too. Killing someone in town or such should result in some serious penalties that even the most dedicated lame ass will not want to butt heads with...
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Marquis Drayfox
PostThu 07/17/03 4:14am
Bathouse! YOU HAVE TO HAVE A BATH HOUSE!!!!! If you want a good example of one, I have one in my module that I can show you if you ask me.  Reply with quote
 
gaea106
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PostPosted: Thu Jul 17, 2003 4:17 am    Post subject: Reply with quote

see my post...

icon_arrow.gif http://dyso.joelpt.net/forums/viewtopic.php?t=5807
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Nei
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PostPosted: Wed Jul 30, 2003 10:47 pm    Post subject: Reply with quote

Alright well I posted some things in the perma haste thread, but I have more. I'll reitterate one because I feel it is far too important: no immunites/easily available powerful items/damage reduction.

20th level (extremely difficult even for a party of 4-5 20th level chars) quests, so people don't get bored playing their high level characters.

Big monsters, such as giants, dragons, or lichs. These are monsters that everybody loves to fight and defeat.

Also more area bosses like the bandit chief or the Dark Lord, these add a lot to an area or quest.

Perhaps spawnable armies, (if this is even possible) such as if somebody attempts to take a city, fort, or otherwise held area, then an Army spawns to defend it.

Add incentive to attain 20th level and continuing to adventure such as perhaps land, titles, or character improvement.

Once the server gets going good have electable positions where say once a week or two weeks certain positions come up for election and the players vote into the DM channel. This will add to player interaction, power-struggles, and role-playing closer to your char's personality. i.e. nobody owuld vote for Nei if it came out that she have privately been having people executed.. or Lord Kraven's followers may not stay if he's seen as going soft on the people. Again just an idea to reward the longtime and regular players. (this would also be a great time for DM events as I'd imagine it would be a peak in server population.)

Have a good mix of all sizes of DM events. Like at the beginning of 3.x where sometimes a lady would ask you to help her fend off a hungry pack of wolves that had been prowling around. And at the same time, Neverwinter was looking to attack the island and Drow were looking to invade through long forgotten passages. This combination made the world much more exciting, and it made the players involve feel good that the DMs were at least occasionally following their play. I understand that this is taxing on the DMs, but just another addition.

No large secondary cities. When people spawn in one city, it is difficult to move the perspective away from that city. Unless you change where people spawn, then one major city, with perhaps small outposts or keeps strewn about makes far more sense. It also isn't as much as a let down when you find a new huge city, only to find out that it's empty save a few merchants and an empty tavern.

Finally, A central area. Somewhat like the fountain, but why not log into a tavern room or something. People wouldn't have to stray far to find anybody and there'd always be a central location.

I'm sure I have many more of these, but I feel that the post is long enough for now. I hope this was at least somewhat helpful.
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Jase
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PostPosted: Thu Jul 31, 2003 2:09 am    Post subject: Reply with quote

Nei wrote:
20th level (extremely difficult even for a party of 4-5 20th level chars) quests, so people don't get bored playing their high level characters.


I'll make some for Tuskan soon as I finish up with a few low level quests. There'll be Cleric Quests for high levels as well.
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Z
PostThu 07/31/03 8:20am
and druid quests Jase, dont ever forget the druids...  Reply with quote
 
Falkhor
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PostPosted: Thu Jul 31, 2003 8:39 am    Post subject: Reply with quote

I want a lot of those small events we used to do on dyso as DM to be scripted. They aren't too hard to do i think, can be copied and customized for different areas, will give players something to do other than chase monsters , gives them a little more xp than hunting down monsters and generally make things more interactive.
These would be things like:
-Bring home the bacon: Collect goods for some merchant or innkeeper. In the Happy Pig Inn there will be a lady who wants all sorts of ingredients. Badger meat, beetlebellies, berries, dearmeat, herb. Some you can find, some you'll have to hunt down.
-Escorting: Bring an npc from one place to another and protect him from danger along the way. Receive a reward in xp and gold if you reach the homebase safely.
Cows, merchants, lost children, a wandering creature would all be usefull.
-Invasion: The announcers suddenly start broadcasting that a band of randomly chosen creatures has been spotted in a randomly chosen area near town, adding random events. In effect it is the announcement that triggers the spawn but it will seem like the invasion preceded the announcement.
"Goblins spotted in Glorium. The government offers 25 goldpieces for each goblin head brought into the sherrif's office!".
-Postman: The player is asked to bring an item from one location to another.
Mail, a bomb (player delivers the bomb and the npc explodes), a family heirloom, an important ingredient for a ritual, a gift, etc can all be used for these types of mini quests.
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Sep
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PostPosted: Thu Jul 31, 2003 12:34 pm    Post subject: Reply with quote

I would like to see some Rogue-specific quests as well. Sneaking past guards, a long hallway with super high DC locked doors incrementing, so only high level rogues can access the good stuff. Trap disarming with high DC. Some sort of randomized puzzle or lever combination to open a secret door.
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Falkhor
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PostPosted: Thu Jul 31, 2003 3:45 pm    Post subject: Reply with quote

yea i'm sure they'll be in Tuskan, i have some ideas about sneaking past sleeping dragons, robbing a high security bank, plus temples eventually will have a Relic hidden in their basement, protected by lethal security measures. There will lots of houses that can be robbed and pretty much all locks and traps give xp when disarmed or opened.
Then there is the Maze, hiding at its lowest levels a secret that can spell doom to the entire island...
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PostThu 07/31/03 3:51pm
ooooooo sounds tasty.  Reply with quote
 
Ner'dulla Serthalyss
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PostPosted: Mon Sep 29, 2003 10:27 pm    Post subject: Reply with quote

Make sure that every class is usefull... it's quite boring to play as a Ranger or a Mage when you feel useless.. (too much saves on baddies or Magic resistance off the chart). Some sneak immune monsters, biut not all... remove sneak immunities from dragons.

Item restricted to prestige classes
Vendors that have different inventories based on Class
Racial townes (if you have time) so you get to hang with your type.
Subclass recognition, and programation if time...

ect... just quik toughts
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