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Stuff to expect with 1.50

 
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Conrad Hollows
Har-Rhun Project Leader


Joined: 07 Sep 2002
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PostPosted: Thu Oct 09, 2003 2:36 pm    Post subject: Stuff to expect with 1.50 Reply with quote

Ouside the usual fixing of this or that as is usually the case with new versions, one thing I do have on the table is the following ...

I'm going to be retooling some various items in the game and essentially they won't be spawning any more as their "default" version. Currently if you know where to look, get lucky, and so forth, you can find things like boots of speed, golden circlet, greater belts, and others.

Stuff like those and the thieves hood and what not are going to be adjusted to remove immunities and have them replaced with skill and or other bonuses. I am also planning on redoing the amulets of elemental resist to be either 5 or 10 pts of resist and an AC or save bonus. Haste boots will probably be a bonus to dex and then a cast haste spell but not "always on" haste. The greater belts will be 10 pts resist and some other bonus to keep the belt approximately same gp/level value. Maybe ability bonuses or the like added to them ...

The "original" versions of course will still be in game ... but these adjusted ones would be the ones you find just out searching around. To actually get one of the originals would require DM events or whatever. I'm not going to redo ALL the items with some degree of immunity, just those that tend to be the most overly depended upon to make up for an otherwise imbalanced character.

And no, this won't retrofit stuff people have already found ... but a vault wipe sure would ... and eventually there will be a wipe. This is all testing and alpha stage stuff ... and I can't always get a good bead on what needs fixing when people are always playing level 15-17 characters and the module itself is essentially set up to deal with a character of up to about level 12 or maybe 13 currently.
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